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natanbrody

ArmA 3 Beta Editor - Help - AI Not Using Rocket Launcher!

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I have placed several AI enemies that I want them to only shoot with RPG's, I have made a unit loadout with the only weapon being a RPG but the enemy doesn't even switch to the RPG!?

Any ideas on how to fix this maybe a way to start the AI with the RPG selected?

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They probably are actually switched to the RPG, you just don't see it but their active weapon is the RPG. They'll switch to it as they fire. If you want them walking around with it in their arms you might need to resort to animation hacks.

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But Kylania The AI just go prone and don't stand up when they see enemies

---------- Post added at 18:38 ---------- Previous post was at 18:37 ----------

Because Me and my clan are simulating a battle in Lebanon where the Hezbollah only fired on IDF soldiers with RPG's

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That's because you've removed all their infantry effective weapons and then put them in front of infantry! :) Of course they are taking cover.

You're gonna have script a lot more control over your RPG guys in that case. Or make it TvT and only give one side RPGs. There used to be invisible targets you could attach to infantry to make AT guys shoot them, but I can't find the in the editor anymore. It's not gonna be trivial to do this though. :)

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Ok.. So any way to change that???

---------- Post added at 18:42 ---------- Previous post was at 18:40 ----------

:D is there anything that is trivial in ArmA? :D

---------- Post added at 18:44 ---------- Previous post was at 18:42 ----------

I think the invisible targets are in the Objects(Training) section

]

---------- Post added at 18:46 ---------- Previous post was at 18:44 ----------

So whats the technique for attaching Invisible targets to a soldier?

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You still have invisible target mine have vanished.

They're working so well I can't see them anymore.

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Lol it might be because I havent updated my game yet to 0.74

any chance you could post the object type and I'll see if I can still spawn one. Other wise it looks like they have been removed on purpose.

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Their scope was changed from 2 to 1 so they aren't in the editor anymore. You can still spawn them in as B_TargetSoldier for example though.

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