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Miroslaw Kowalski

Thermal Scope for Helicopter

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Hello,

I've made a police version of the MH-9. Now i want him to have a Thermal Scope like the commander of the Stryder has. It should be used by the copilot and attached at the lower front of the heli.

The config of the police helicopter looks like this so far:

enum
{
destructengine = 2,
destructdefault = 6,
destructwreck = 7,
destructtree = 3,
destructtent = 4,
stabilizedinaxisx = 1,
stabilizedinaxesxyz = 4,
stabilizedinaxisy = 2,
stabilizedinaxesboth = 3,
destructno = 0,
stabilizedinaxesnone = 0,
destructman = 5,
destructbuilding = 1
};

class DefaultEventhandlers;

class CfgPatches
{
class A3_Soft_F_Police_Heli_01
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Air_F"};
};
};

class CfgVehicles
{
class B_Heli_Light_01_F;

class Heli_Police_Light_01 : B_Heli_Light_01_F
{
	author = "Buster";
	_generalMacro = "B_Heli_Light_01_F";
	displayName = "Police Helicopter";
	scope = 2;
	crew = "Police_Pilot_F";
	side = 2;
	faction = "GREEK_POLICE";
	transportMaxWeapons = 3;
	transportMaxMagazines = 15;

	class TransportItems
	{
		class _xx_Vests
		{
			name = "V_TacVest_blk_POLICE";
			count = 3;
		};
		class _xx_FirstAidKits
		{
			name = "FirstAidKit";
			count = 3;
		};
		class _xx_GPS
		{
			name = "ItemGPS";
			count = 1;
		};
	};

	class TransportMagazines
	{
		class _xx_SMGMagazines
		{
			magazine = "30Rnd_45ACP_Mag_SMG_01";
			count = 12;
		};
		class _xx_SniperMagazines
		{
			magazine = "20Rnd_762x51_Mag";
			count = 3;
		};
	};

	class TransportWeapons
	{
		class _xx_SMGs
		{
			weapon = "SMG_01_F";
			count = 2;
		};
		class _xx_Sniper
		{
			weapon = "srifle_EBR_SOS_F";
			count = 1;
		};
	};

	hiddenSelectionsTextures[] = {"policemod\police_heli\data\heli_police_light_01_ext_co.paa"};
};
};

Thanks

Buster

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