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wolf13898

Pilot Uniform Problem

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The Pilot Uniform only uses the default texture but no my reskined

class CfgPatches

{

class Wolfs_Units

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {};

};

};

class CfgVehicles

{

class B_HeliPilot_F;

class HeliPilot_Marpat_D : B_HeliPilot_F

{

_generalMacro = "B_HeliPilot_F";

scope = 2;

displayName = "Helicopter Pilot (Marpat Desert)";

nakedUniform = "U_BasicBody";

uniformClass = "Wolf_HeliPilot_D";

linkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

respawnLinkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};

};

};

class cfgWeapons

{

class Uniform_Base;

class UniformItem;

class Wolf_HeliPilot_D : Uniform_Base

{

scope = 2;

displayName = "Pilot Uniform (Marpat Desert)";

picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";

model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

hiddenSelections[] = {"camo"};

hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\pilot_suit_co.paa"};

class ItemInfo : UniformItem

{

uniformModel = "-";

uniformClass = "HeliPilot_Marpat_D";

containerClass = "Supply20";

mass = 80;

};

};

class ItemCore;

class HeadgearItem;

class ItemInfo;

class Wolfs_Pilot_D : ItemCore

{

scope = 2;

weaponPoolAvailable = 1;

displayName = "Pilot Helmet (Marpat Desert)";

picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa";

model = "\A3\Characters_F\common\headgear_helmet_heli.p3d";

hiddenSelections[] = {"camo"};

hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\helmet_heli_co.paa"};

class ItemInfo : HeadgearItem

{

mass = 100;

uniformModel = "\A3\Characters_F\common\headgear_helmet_heli.p3d";

modelSides[] = {3, 1};

armor = 3*0.5;

passThrough = 0.8;

hiddenSelections[] = {"camo"};

};

};

class Vest_Camo_Base;

class VestItem;

class Wolfs_PilotVest_D : Vest_Camo_Base

{

scope = 2;

displayName = "Pilot Vest (Black)";

picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa";

model = "\A3\Characters_F\common\equip_tacticalvest.p3d";

hiddenSelections[] = {"camo"};

hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\tacticalvest_co.paa"};

class ItemInfo : VestItem

{

uniformModel = "\A3\Characters_F\common\equip_tacticalvest.p3d";

containerClass = "Supply100";

mass = 50;

armor = 5*0.5;

passThrough = 0.7;

hiddenSelections[] = {"camo"};

};

};

};

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Move these lines into your HeliPilot_Marpat_D class.

hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\pilot_suit_co.paa "};

class HeliPilot_Marpat_D : B_HeliPilot_F
{
_generalMacro = "B_HeliPilot_F";
scope = 2;
displayName = "Helicopter Pilot (Marpat Desert)";
nakedUniform = "U_BasicBody";
uniformClass = "Wolf_HeliPilot_D";

hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\pilot_suit_co.paa "};

linkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnLinkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
};
};

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