wolf13898 10 Posted July 23, 2013 The Pilot Uniform only uses the default texture but no my reskined class CfgPatches { class Wolfs_Units { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class B_HeliPilot_F; class HeliPilot_Marpat_D : B_HeliPilot_F { _generalMacro = "B_HeliPilot_F"; scope = 2; displayName = "Helicopter Pilot (Marpat Desert)"; nakedUniform = "U_BasicBody"; uniformClass = "Wolf_HeliPilot_D"; linkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Wolf_HeliPilot_D : Uniform_Base { scope = 2; displayName = "Pilot Uniform (Marpat Desert)"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\pilot_suit_co.paa"}; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "HeliPilot_Marpat_D"; containerClass = "Supply20"; mass = 80; }; }; class ItemCore; class HeadgearItem; class ItemInfo; class Wolfs_Pilot_D : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Pilot Helmet (Marpat Desert)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\common\headgear_helmet_heli.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\helmet_heli_co.paa"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\common\headgear_helmet_heli.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class Vest_Camo_Base; class VestItem; class Wolfs_PilotVest_D : Vest_Camo_Base { scope = 2; displayName = "Pilot Vest (Black)"; picture = "\A3\characters_f\Data\UI\icon_V_plate_carrier_1_CA.paa"; model = "\A3\Characters_F\common\equip_tacticalvest.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\tacticalvest_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_F\common\equip_tacticalvest.p3d"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Share this post Link to post Share on other sites
surpher 1 Posted July 23, 2013 Move these lines into your HeliPilot_Marpat_D class. hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\pilot_suit_co.paa "}; class HeliPilot_Marpat_D : B_HeliPilot_F { _generalMacro = "B_HeliPilot_F"; scope = 2; displayName = "Helicopter Pilot (Marpat Desert)"; nakedUniform = "U_BasicBody"; uniformClass = "Wolf_HeliPilot_D"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"Marpat_Uniform\Uniform\Data\pilot_suit_co.paa "}; linkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"Wolfs_PilotVest_D", "Wolfs_Pilot_D", "NVGoggles", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; Share this post Link to post Share on other sites