Delta Hawk 1829 Posted July 20, 2013 UGH!!! This problem has been a thorn in my side since I've started using 3ds Max. It is the biggest thing stopping me from working on addons. Same story, I make a perfect model in 3ds Max, export as .3ds, import into oxygen, textures are fine in oxygen, UV layout is still the same, everything is perfect, but once I fire up bulldozer or put the model into ArmA2, the textures appear distorted like the UV coordinates are jacked up or something. I'm assuming the UV compression error listed in the report has something to do with it. Any help will be appreciated, thanks. 3ds Max https://dl.dropboxusercontent.com/u/28808032/pictures/truck1.jpg ArmA2 https://dl.dropboxusercontent.com/u/28808032/pictures/truck2.jpg Error report after BinPBO https://dl.dropboxusercontent.com/u/28808032/Error%20Report.txt Share this post Link to post Share on other sites