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Marksman

Cfgsurfaces - 'dust' and 'rough' values

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Under CfgSurfaces there is 2 values:

dust=0.001000;

rough=0.002000;

(or something similar)

Does anyone know how these values effect the actual surfaces ingame?

e.g.

If dust is set to 0.9, what happens. I've tried, but don't seem to see any difference.

Marksman

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dust is how much dust is generated when you drive on it, and rough is how rough the ground is when you drive on it (non-visible bumps). Simple as that tounge.gif

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and how is the watersplash of boats called?

can i make a landspeed and waterspeed?

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@ Keg

He he, well that's what i thought.. but have you actually TESTED it??

When i changed the values from between 0 to 1 i saw no visible change.

I assume that these values are valid from 0 to 1 (or possibily smaller) as all values from official islands are in the 0.00xxx kinda range.

I thought as you did, changing the value of dust would create a nice dust trail behind me as i drove along in my jeep. No such luck confused.gif

So if you have got it to work, could you post the values you've used + the range of the variables?

i.e. loads of dust = x.xxxxx

no dust = y.yyyyyy

Cheers,

Marksman

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Marksman @ Aug. 05 2002,20:55)</td></tr><tr><td id="QUOTE">He he, well that's what i thought.. but have you actually TESTED it??<span id='postcolor'>

Yes.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">So if you have got it to work, could you post the values you've used + the range of the variables?<span id='postcolor'>

Look at winter kolgujev config.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

class CfgSurfaces

{

class KEGsnow

{

files="snow*";

rough=0.025000;

dust=0.010000;

soundEnviron="KEGsnow";

};

}

<span id='postcolor'>

Well Keg, forgive my unbelieving self wink.gif

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