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plutoto74

Think about Dynamic LOD in the future?

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It's only a question for devs!

I remember for OFP that T&L was adding after the release of the game, and severals enhancements of the engine too.

Dynamic LOD can be done with heightmap and PN-Triangles Tesselation. It can be a plus for nearest details and reduce the number of triangles calculated far away in the field of view, with less clipping and a better performance.

As it is now the heightmap cause problem for ground detail, with a sort of wave.

With the tesselation we can have better details for near objets, characters, terrain and have less triangles to calculate by the GPU. This dynamic LOD works fine and with good performance.

So do you think you can do it? ( only devs please for answers! )

http://feedback.arma3.com/view.php?id=11576

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Think LOD is being fixed in the next upcoming patch, they already added a parameter in the Dev branch "-nologs" or so to try out and see how that works out for everyone. People say their LOD is much much smoother now, though haven't tried it myself yet. Here's the thread for that - http://forums.bistudio.com/showthread.php?159155-quot-nologs-quot-may-improve-performance-no-stuttering-read-details

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That particular change isn't really adressing issues with the LOD system, it's just offloading the HDD/SDD which would normally write the rpt logs and at the same time load the textures etc, resulting in possible stutter and delayed LODs.

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