bangabob 42 Posted July 13, 2013 (edited) RESOLVED. see 2nd post I have a script that updates an array(EOS_markers) with new marker names everytime it is called. EG. init.sqf [["mkr1","mkr2"],[false,false,false,false,5],[1,0],[25,0]] execVM "eos\eos_init.sqf"; [["mkr3","mkr4"],[true,false,false,false,5],[1,0],[25,0]] execVM "eos\eos_init.sqf"; eos\eos_init.sqf EOSmarkers = EOSmarkers + (_this select 0); publicvariable"EOSmarkers"; Then EOSmarkers = ["mkr1","mkr2","mkr3","mkr4"]; When a player connects they run onplayerConnected {[] execVM "eos\eos_functions.sqf"}; eos_functions.sqf { _x setMarkerAlpha (MarkerAlpha _x); _x setMarkercolor (getMarkercolor _x); }foreach EOSmarkers; But this doesn't work. For some reason the EOSmarkers array is not being synced with JIP players Edited July 13, 2013 by BangaBob Share this post Link to post Share on other sites
mantls 2 Posted July 13, 2013 I have a script that updates an array(EOS_markers) with new marker names everytime it is called. EG.init.sqf [["mkr1","mkr2"],[false,false,false,false,5],[1,0],[25,0]] execVM "eos\eos_init.sqf"; [["mkr3","mkr4"],[true,false,false,false,5],[1,0],[25,0]] execVM "eos\eos_init.sqf"; eos\eos_init.sqf EOSmarkers = EOSmarkers + (_this select 0); publicvariable"EOSmarkers"; Then EOSmarkers = ["mkr1","mkr2","mkr3","mkr4"]; When a player connects they run onplayerConnected {[] execVM "eos\eos_functions.sqf"}; eos_functions.sqf { _x setMarkerAlpha (MarkerAlpha _x); _x setMarkercolor (getMarkercolor _x); }foreach EOSmarkers; But this doesn't work. For some reason the EOSmarkers array is not being synced with JIP players Are you sure that it's the Array that is not synced? Maybe test'em with a Hint. Im doing something similar in a mission of mine. However if i recall correctly forEach didn't work like i wanted it to. This is what i've done: _grids = _this select 0; _amount = count _grids; _counter = 0; while {_counter < _amount + 1} do { _mark = _grids select _counter; _mark setMarkerAlpha 0; _counter = _counter + 1; }; Share this post Link to post Share on other sites
bangabob 42 Posted July 13, 2013 I accidentally found the answer by forgetting to update the onplayerconnected. So its working and this is how init.sqf EOSmarkers = [];publicVariable "EOSmarkers"; [["mkr1","mkr2"],[false,false,false,false,5],[1,0],[25,0]] execVM "eos\eos_init.sqf"; [["mkr3","mkr4"],[false,false,false,false,5],[1,0],[25,0]] execVM "eos\eos_init.sqf"; onplayerConnected {[] execVM "eos\eos_init.sqf"}; eos_init.sqf EOSmarkers = EOSmarkers + (_this select 0); //publicVariable "EOSmarkers"; { _x setMarkerAlpha (MarkerAlpha _x); _x setMarkercolor (getMarkercolor _x); hint format ["%1",_x]; }foreach EOSmarkers; if (!isServer) exitwith {}; { [_x,(_this select 1),(_this select 2),(_this select 3)] execVM "eos\eos_launch.sqf"; }foreach (_this select 0); Don't ask me why it works. It just does. Lol Share this post Link to post Share on other sites
leysard 10 Posted August 30, 2013 Hy, I've enjoyed playing in missions using your EOS system. I've tried to use it in 1 of my new mission but I always get an error message of undefinded variable for the EOSMarker on line 9 of EOSGearBox (using v18). Do you know what I mabe did wrong cause I did not find a solution to solve the problem. Thanks for your help. Share this post Link to post Share on other sites