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QuickScope

Texturing Weapons Using Script For Mission

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Hello,

I need help with a script i have,

sleep(0.1);

_tt = time;

_no = nearestObjects [center,["M107"],20000];

for "_i" from 0 to count _no - 1 do {

(_no select _i) setobjecttexture [0,"VehicleSpawn\M107.paa"];

(_no select _i) setobjecttexture [1,"VehicleSpawn\M107_Scope.paa"];

sleep(0.1);

};

This script works for Vehicles but not weapons any idea on how to get it to work.

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