jblack9 10 Posted July 1, 2013 How do I make the AI use names not numbers on the radio like in the showcase missions? Thanks! Share this post Link to post Share on other sites
kylania 568 Posted July 1, 2013 Good question! Haven't poked around to see how that works yet, but it's pretty neat. Share this post Link to post Share on other sites
jblack9 10 Posted July 2, 2013 anybody figured this one out yet? Share this post Link to post Share on other sites
2nd ranger 282 Posted July 2, 2013 You just use setIdentity. Go into the config viewer and look up cfgIdentities for the names. Share this post Link to post Share on other sites
jblack9 10 Posted September 16, 2013 Hi apologize that I don't fully understand how this works, but can somebody provide me with a short detailed explanation? I would be much obliged. Is there something I can put in the leaders init line for example? like foreachunit this use names? Thank you so much! Share this post Link to post Share on other sites
kylania 568 Posted September 17, 2013 To do this you need to use cfgIdentities in the description.ext file. See the example in the Notes section of setIdentity. Create a description.ext with: class CfgIdentities { class [color="#0000FF"]Givens[/color] { name = "Givens"; nameSound = "[color="#FF0000"]Givens[/color]"; face="WhiteHead_01"; glasses="None"; speaker="Male01ENG"; pitch=1; }; }; Then in your soldier's init put: this setIdentity "[color="#0000FF"]Givens[/color]"; The blue classname is what you use for setIdentity and you can make it whatever you wanted but the red namesound is one of the values listed in my note on setIdentity page. Those are the built in options for this feature. Share this post Link to post Share on other sites