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jedders

Blood stain on ground?

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Is it at all possible to create a blood stain on the ground using some sort of command linked with a hidden object or just through a command? Or is this not possible in the editor?

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I remember seeing a mod on the forums where a person would bleed on the ground, so it is possible. I'm just not 100% sure how it's done.

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You can probably do it with a particle effect? This is something from the config that you could adapt?

        class Blood2 : Default {
           interval = "(0.02 + 0.1/(hit+0.001)) * (hit interpolate [20,20.01,-1,1])";
           circleRadius = 0;
           circleVelocity[] = {0, 0, 0};
           particleShape = "\A3\data_f\ParticleEffects\Universal\Meat_ca";
           particleFSNtieth = 1;
           particleFSIndex = 0;
           particleFSFrameCount = 1;
           particleFSLoop = 0;
           angleVar = 360;
           animationName = "";
           particleType = "SpaceObject";
           timerPeriod = 1;
           lifeTime = 2;
           moveVelocity[] = {0, 1.5, 0};
           rotationVelocity = 1;
           weight = 22;
           volume = 1;
           rubbing = 0.2;
           size[] = {1.5};
           color[] = {{0.25, 0.05, 0.05, 0.7}, {0.25, 0.05, 0.05, 0.7}, {0.25, 0.05, 0.05, 0.7}, {0.25, 0.05, 0.05, 0.5}, {0.25, 0.05, 0.05, 0.3}, {0.25, 0.05, 0.05, 0.1}, {0.25, 0.05, 0.05, 0.05}};
           animationSpeed[] = {0.1};
           randomDirectionPeriod = 0;
           randomDirectionIntensity = 0;
           onTimerScript = "";
           beforeDestroyScript = "";
           bounceOnSurface = 0;
           bounceOnSurfaceVar = 0;
           destroyOnWaterSurface = 1;
           destroyOnWaterSurfaceOffset = -0.3;
           lifeTimeVar = 0.1;
           positionVar[] = {0.01, 0.01, 0.01};
           MoveVelocityVar[] = {"1.8*(hit/30)", "1.8*(hit/30)", "1.8*(hit/30)"};
           rotationVelocityVar = 8;
           sizeVar = 0.05;
           colorVar[] = {0, 0, 0, 0.2};
           randomDirectionPeriodVar = 0;
           randomDirectionIntensityVar = 0;

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