jedders 10 Posted June 30, 2013 Is it at all possible to create a blood stain on the ground using some sort of command linked with a hidden object or just through a command? Or is this not possible in the editor? Share this post Link to post Share on other sites
eagledude4 3 Posted July 1, 2013 I remember seeing a mod on the forums where a person would bleed on the ground, so it is possible. I'm just not 100% sure how it's done. Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted July 1, 2013 You can probably do it with a particle effect? This is something from the config that you could adapt? class Blood2 : Default { interval = "(0.02 + 0.1/(hit+0.001)) * (hit interpolate [20,20.01,-1,1])"; circleRadius = 0; circleVelocity[] = {0, 0, 0}; particleShape = "\A3\data_f\ParticleEffects\Universal\Meat_ca"; particleFSNtieth = 1; particleFSIndex = 0; particleFSFrameCount = 1; particleFSLoop = 0; angleVar = 360; animationName = ""; particleType = "SpaceObject"; timerPeriod = 1; lifeTime = 2; moveVelocity[] = {0, 1.5, 0}; rotationVelocity = 1; weight = 22; volume = 1; rubbing = 0.2; size[] = {1.5}; color[] = {{0.25, 0.05, 0.05, 0.7}, {0.25, 0.05, 0.05, 0.7}, {0.25, 0.05, 0.05, 0.7}, {0.25, 0.05, 0.05, 0.5}, {0.25, 0.05, 0.05, 0.3}, {0.25, 0.05, 0.05, 0.1}, {0.25, 0.05, 0.05, 0.05}}; animationSpeed[] = {0.1}; randomDirectionPeriod = 0; randomDirectionIntensity = 0; onTimerScript = ""; beforeDestroyScript = ""; bounceOnSurface = 0; bounceOnSurfaceVar = 0; destroyOnWaterSurface = 1; destroyOnWaterSurfaceOffset = -0.3; lifeTimeVar = 0.1; positionVar[] = {0.01, 0.01, 0.01}; MoveVelocityVar[] = {"1.8*(hit/30)", "1.8*(hit/30)", "1.8*(hit/30)"}; rotationVelocityVar = 8; sizeVar = 0.05; colorVar[] = {0, 0, 0, 0.2}; randomDirectionPeriodVar = 0; randomDirectionIntensityVar = 0; Share this post Link to post Share on other sites