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ChadWicky

GroundWeaponHolder Respawn Timer/Spawn Trigger

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I'm new to scripting, but I have a game logic set up to spawn items from a few loot tables I made. Right now I'm trying to figure out how to make the GroundWeaponHolder delete its weapons/ammo and spawn new weapons/ammo after a set amount of time.

Also is there a way to make the loot spawn when a player enters an area, then when the player leaves, old loot is removed and new loot is spawned 10 minutes later?

EDIT: Also how do you spawn vests and uniforms in GroundWeaponHolders?

Edited by ChadWicky

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EDIT: Also how do you spawn vests and uniforms in GroundWeaponHolders?

Just use the addItemCargo or addItemCargoGlobal depending on your usage for vests and uniforms.

small example:

_weapon_holder = createVehicle ["groundWeaponHolder", _pos, [], 0, "can_collide"];

_weapon_holder addItemCargoGlobal ["V_TacVest_oli", 1]; // adds 1 vest of classname "V_TacVest_oli"

_weapon_holder addItemCargoGlobal ["U_O_Officer_uniform", 1]; // adds 1 uniform of classname "U_O_Officer_uniform"

headgear and attachments are addItemCargoGlobal aswell, backpacks are addBackpackCargoGlobal. (using global here for mp functionality)

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