ChadWicky 1 Posted June 30, 2013 (edited) I'm new to scripting, but I have a game logic set up to spawn items from a few loot tables I made. Right now I'm trying to figure out how to make the GroundWeaponHolder delete its weapons/ammo and spawn new weapons/ammo after a set amount of time. Also is there a way to make the loot spawn when a player enters an area, then when the player leaves, old loot is removed and new loot is spawned 10 minutes later? EDIT: Also how do you spawn vests and uniforms in GroundWeaponHolders? Edited June 30, 2013 by ChadWicky Share this post Link to post Share on other sites
JOHNBELLO 3 Posted June 30, 2013 EDIT: Also how do you spawn vests and uniforms in GroundWeaponHolders? Just use the addItemCargo or addItemCargoGlobal depending on your usage for vests and uniforms. small example: _weapon_holder = createVehicle ["groundWeaponHolder", _pos, [], 0, "can_collide"]; _weapon_holder addItemCargoGlobal ["V_TacVest_oli", 1]; // adds 1 vest of classname "V_TacVest_oli" _weapon_holder addItemCargoGlobal ["U_O_Officer_uniform", 1]; // adds 1 uniform of classname "U_O_Officer_uniform" headgear and attachments are addItemCargoGlobal aswell, backpacks are addBackpackCargoGlobal. (using global here for mp functionality) Share this post Link to post Share on other sites