Alex116 1 Posted June 30, 2013 I've searched these forums and tried every "solution" to my problem, none helped. I've spawned a carrier out in the sea using the function. waituntil {!isnil "bis_fnc_init"}; LHD1 call BIS_EW_fnc_createLHD; And spawned around 30 AI ontop of the carrier together with two helictopers. All of this works, (most of the time). People spawn perfectly fine on deck. Choppers bounce a little bit but nothing big. Now for JIP players I've created a game logic called "Jip_Spawn" and placed it on the deck. And players that JIP will execute a script making them spawn on the carrier. Ive tested the current "Jip_Spawn.sqf" by running it on the editor through an addaction that calls for the script and I spawn perfectly fine on deck. Though whenever a player JIPs in during a test on the test server they still fall down and get injured or die from the fall. Current scripts I'm running: init.sqf if (!isServer && isNull player) then //JIP player { [] execVM "intro.sqf"; [] execVM "briefing.sqf"; [] execVM "scripts\jip_spawn.sqf"; enableRadio false; 0 fadeRadio 0; //Lower radio volume to 0 spectating = false; killedEh = player addEventHandler ["Killed", {[] execVM "scripts\gdtmod_spectator\prep.sqf";}]; player setVariable ["BIS_noCoreConversations", true]; sleep (0.1); player addWeapon "ACE_Safe"; sleep (0.1); player playMove "aidlpknlmstpslowwrfldnon_idlesteady02"; sleep (1); player selectWeapon "ACE_Safe"; player switchMove "amovpercmstpslowwrfldnon_player_idlesteady03"; //lower players weapon }; jip_spawn.sqf waitUntil {!isNil {player}}; waitUntil {player == player}; player allowdamage false; player setPosASL [getPosASL JIP_Spawn select 0, getPosASL JIP_Spawn select 1, 12]; sleep 0.5; player allowdamage true; Game logic called "Jip_Spawn": side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10108.617,11.253194,10153.1}; azimut=-51.1894; id=264; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; text="JIP_Spawn"; init="this setPosASL [getPos this select 0, getPos this select 1, 12.2444];"; }; Is there any fix for this? I've tried playing with the height in which the game logic is placed and the height the JIP players are positioned at. Though they always spawn high above the deck and either die or are seriously injured by the fall. Thanks in advance, Alex ---------- Post added at 05:54 ---------- Previous post was at 05:13 ---------- What I think is the problem is that a JIP player spawn on a slot/player that has a setpos in it's init field. Though its also being setpositioned by the jip_spawn.sqf hence it drops you so high. I just dont know how to fix this. Share this post Link to post Share on other sites
panther42 53 Posted June 30, 2013 Could this thread be of any help? Respawning on LHD Share this post Link to post Share on other sites