kocrachon 2 Posted June 29, 2013 So I am geting a preprocessor error on a script that use to work fine in ArmA 2, anyone able to help me spot whats wrong? Right now I have an event handler for firing, and this is what I have. ussoldier1 addEventHandler ["fired", { _this execVM "extraction.sqf"; ussoldier1 removeAllEventHandlers "fired";}]; This is still a work in process to get everything added, but I want to narrow down the error first. _ammotype = _this select 4; ? _ammotype iskindof "SmokeShellYellow" : goto "smokeg"; exit; #smokeg hint format["Ammo type just fired is %1",_ammotype]; bird1 sidechat "Angel One inbound for pickup"; _smokeg = nearestObject [player, _ammotype]; ~4 _pos = position _smokeg; _squad = helo1 _helo = bird1 _hpad = "Land_HelipadSquare_F" createVehicle _pos; _hpad setpos _pos; exit; Share this post Link to post Share on other sites
lifted86 10 Posted June 29, 2013 you are using _this execVM "extraction.sqf" but the code looks like .sqs maybe try _this exec "extraction.sqs" or converting to .sqf _ammotype = _this select 4; if (_ammotype iskindof "SmokeShellYellow") then { hint format["Ammo type just fired is %1",_ammotype]; bird1 sidechat "Angel One inbound for pickup"; _smokeg = nearestObject [player, _ammotype]; sleep 4; _pos = position _smokeg; _squad = helo1 _helo = bird1 _hpad = "Land_HelipadSquare_F" createVehicle _pos; _hpad setpos _pos; }; Share this post Link to post Share on other sites