Kydoimos 916 Posted June 26, 2013 (edited) I am trying to get the AI to react while in a switchmove animation. Now, I've set up a trigger, with detection, which works fine. But they don't react when you fire near them? If you take a long range shot they just carry on in their animation... oblivious to everything around them! Any solutions known? ---------- Post added at 15:20 ---------- Previous post was at 15:17 ---------- mmm, actually, it seems to be working. The only other thing I'd like to know is whether you can do a smooth animation between, say, an inbase animation and the default stance (with weapon raised)? Or at least, is there a work around anyone can think of? Edited June 27, 2013 by Kydoimos Share this post Link to post Share on other sites