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1para{god-father}

best way to Blow a heli up on x damage

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OK having an issue and not sure of the best approach !

I have a Heli that if it take x amount of damage say 0.5 I need it to blow up , what woudl be the best approach I thought about EH but not sure that would work ?

Any suggestions on how to do it

Thanks

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Trigger with condition of:

(damage bird) > 0.5

And onAct of:

bird setdamage 1;

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I use something similar, except I destroy it if it can't fly move or touches the ground. Then delete it's cold dead carcass after 2 minutes.

Condition

(damage bird) > 0.5  || !isEngineOn bird || isTouchingGround bird || !canMove bird;

On Act:

bird setdamage 1;sleep 120;{deleteVehicle _x} forEach (crew bird)+[bird];

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Ahhh that will do the trick , much better than using the EH :)

Thanks

I use something similar, except I destroy it if it can't fly move or touches the ground. Then delete it's cold dead carcass after 2 minutes.

Condition

(damage bird) > 0.5  || !isEngineOn bird || isTouchingGround bird || !canMove bird;

On Act:

bird setdamage 1;sleep 120;{deleteVehicle _x} forEach (crew bird)+[bird];

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