-Snafu- 77 Posted June 25, 2013 I'm trying to spawn a number of traps from The Unsung mod in a certain radius from an empty marker or object. I've been trying to figure this out for myself and using a tutorial from BIS I have got this so far but it doesn't work and I am not sure why. Ultimately what I am aiming for is just to fill an area with these traps so players are kept on the edge. if (isServer) then //Array of traps _trapArray = [ "uns_Tripwire1b", "uns_Tripwire2b", "uns_m16apmine", "uns_Punji1", "uns_Punji2", "uns_punji3", ] // select random trap _trap = _trapArray call BIS_fnc_selectRandom; // spawn the trap _trapSet = _trap createVehicle position trp; trp is an invisible heli pad. I'm calling the script with _nil = [] execVM "trapSpawn.sqf"; It's probably something obvious but I just can't seem to my head around this stuff - help appreciated! Share this post Link to post Share on other sites