M.Evans 10 Posted June 11, 2013 Alright I know there are threads out there pertaining to this already and I have read them all. The thing with mine is I am executing a script that looks like this. Unit Init: (for unit a1 *there is another 25 units with this same init) this addaction ["Use Cricket","click.sqf"]; this addEventHandler ["killed", {_this execVM "addActionAgain.sqf"}]; AddActionAgain.sqf a1 = _this select 0; waitUntil {alive a1}; a1 addaction ["Use Cricket","click.sqf"]; a2 = _this select 0; waitUntil {alive a2}; a2 addaction ["Use Cricket","click.sqf"]; a3 = _this select 0; waitUntil {alive a3}; a3 addaction ["Use Cricket","click.sqf"]; a4 = _this select 0; waitUntil {alive a4}; a4 addaction ["Use Cricket","click.sqf"]; a5 = _this select 0; waitUntil {alive a5}; a5 addaction ["Use Cricket","click.sqf"]; a6 = _this select 0; waitUntil {alive a6}; a6 addaction ["Use Cricket","click.sqf"]; a7 = _this select 0; waitUntil {alive a7}; a7 addaction ["Use Cricket","click.sqf"]; a8 = _this select 0; waitUntil {alive a8}; a8 addaction ["Use Cricket","click.sqf"]; a9 = _this select 0; waitUntil {alive a9}; a9 addaction ["Use Cricket","click.sqf"]; a10 = _this select 0; waitUntil {alive a10}; a10 addaction ["Use Cricket","click.sqf"]; a11 = _this select 0; waitUntil {alive a11}; a11 addaction ["Use Cricket","click.sqf"]; a12 = _this select 0; waitUntil {alive a12}; a12 addaction ["Use Cricket","click.sqf"]; a13 = _this select 0; waitUntil {alive a13}; a13 addaction ["Use Cricket","click.sqf"]; a14 = _this select 0; waitUntil {alive a14}; a14 addaction ["Use Cricket","click.sqf"]; a15 = _this select 0; waitUntil {alive a15}; a15 addaction ["Use Cricket","click.sqf"]; a16 = _this select 0; waitUntil {alive a16}; a16 addaction ["Use Cricket","click.sqf"]; a17 = _this select 0; waitUntil {alive a17}; a17 addaction ["Use Cricket","click.sqf"]; a18 = _this select 0; waitUntil {alive a18}; a18 addaction ["Use Cricket","click.sqf"]; a19 = _this select 0; waitUntil {alive a19}; a19 addaction ["Use Cricket","click.sqf"]; a20 = _this select 0; waitUntil {alive a20}; a20 addaction ["Use Cricket","click.sqf"]; a21 = _this select 0; waitUntil {alive a21}; a21 addaction ["Use Cricket","click.sqf"]; a22 = _this select 0; waitUntil {alive a22}; a22 addaction ["Use Cricket","click.sqf"]; a23 = _this select 0; waitUntil {alive a23}; a23 addaction ["Use Cricket","click.sqf"]; a24 = _this select 0; waitUntil {alive a24}; a24 addaction ["Use Cricket","click.sqf"]; a25 = _this select 0; waitUntil {alive a25}; a25 addaction ["Use Cricket","click.sqf"]; a26 = _this select 0; waitUntil {alive a26}; a26 addaction ["Use Cricket","click.sqf"]; With that I have found that the respawn addaction does not work. My question is would this work if it was 26 different scripts or how would I use this addaction after respawn. Everything I have tried does not work, or has not given me any results. I tried to follow the exact template of each script I found, but the thing is there is 26 people which have to have this addaction after they individually die. I am not sure what the best way to do that would be. Share this post Link to post Share on other sites
Harzach 2518 Posted June 12, 2013 _player = _this select 0; waitUntil {alive _player}; _player addaction ["Use Cricket","click.sqf"]; Share this post Link to post Share on other sites
nimrod_z 8 Posted June 12, 2013 also, why not use "respawn EH" ? depending on your respawn time, triggering that script from a killed handler could take a while before running. Share this post Link to post Share on other sites