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sarrazin

textures problem on the final modelling

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Hi all,

I encounter some problems with the texture of a new building I try to create.

I successfully managed to apply textures using Oxygen software and I am able to see them via Bulldozer.

When exporting my building to Visitor to create the map environment, textures are properly handled. But when compiling, textures of my building are lost, although the land appears correctly.

Did one of you already had similar issue? Have you an idea where is the problem?

Specifications:

- Textures created from a picture by Photoshop in TGA format

- Building created with Blender

- Oxygen 2 personal edition

- Visitor 3

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Sounds like the path to your textures is incorrect

Are you using P drive?

Is the textures inside the P drive addon directory and when you map faces you are ONLY browsing P drive?

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