XSOF - Toxx 10 Posted June 10, 2013 Hello, I know there are various posts about similar issues and I've looked through tons of them but that made me even more confused. So, sorry if asked before, but I'm afraid I will only understand it, if it's about my own script. I'm currently working on porting over my singleplayer scripts to multiplayer. From the file "onPlayerKilled.sqf" I want to pass the parameters 0 and 1 to a script executed on the server. _dead = _this select 0; _killer = _this select 1; Now, when I pass these two parameters to the server-side script, I want to benefit the killer for the script there and "punish" the dead guy. Two questions: 1. Running my script with a local .sqf works perfectly but how do I have it run on the server? 2. And how would I go about notifying the individuals with a hint? Like telling the killer whom he killed and telling the dead guy who killed him (no vice-versa. individual messages for each). If you need more info please let me know. Thanks a lot in advance Toxx Share this post Link to post Share on other sites
LoonyWarrior 10 Posted June 10, 2013 (edited) im very sorry but i cant take u seriously.. u should probably try something easier to do... anyway because i respect that everyone had to start once.... i will try to answer... u will have to do a lot of things.. this what u re talking about is just very very beginning of what have to be done.. 1. functionReportPlayer (client side) in this function u have to publicVariableServer the killer, this function will be executed in onPlayerKilled.sqf 2. eventHandler (server side) this event handler should execute functionPunishPlayer 3. functionPunishPlayer (server side) in this function u have to publicVariableClient to the killer 4. eventHandler (client side) this event handler should execute functionPunish 5. functionPunish (client side) this function punish the killer if u really want to do this look at scripts that re already done............... Edited June 10, 2013 by LoonyWarrior Share this post Link to post Share on other sites
XSOF - Toxx 10 Posted June 11, 2013 (edited) Thank you for your reply LoonyWarrior, you have pointed me into the right direction. Note, I studied software development, when I get a few hints I might be able to find out what to do, but yeah, I'm ambitious. :o What I really wanted to do is count a player's kills and reward him for kill streaks. For now my onPlayerKilled.sqf looks like this: killer = _this select 1; publicVariableServer "killer"; The init of the server looks like this: "killer" addPublicVariableEventHandler { _killer = _this select 1; // now I know who got the kill and I can increase the killers kill streak kill = "kill"; // this is just a placeholder as I don't have to transfer a value - I just want to notify the killer //hint format ["Killer: %1", _killer]; owner (_killer) publicVariableClient kill; }; The init of the client looks like this: killstreakScope = 3; killstreakRPG = 5; killstreakAI = 7; killstreak = 0; "kill" addPublicVariableEventHandler { killstreak = killstreak + 1; switch (killstreak) do { case (killstreakScope) : { hint format ["%1: %2-Kill-Streak: Scope Unlocked!", player, killstreakScope]; player removeItemFromPrimaryWeapon "optic_holosight"; player addprimaryweaponitem "optic_Hamr"; }; case (killstreakRPG) : { hint format ["%1: %2-Kill-Streak: RPG Unlocked!", player, killstreakRPG]; player addMagazine "RPG32_F"; player addWeapon "launch_RPG32_F"; }; case (killstreakAI) : { hint format ["%1: %2-Kill-Streak: AI Unlocked!", player, killstreakAI]; group player createUnit [typeOf player, getPos player, [], 0, "FORM"]; }; default { }; }; }; The solution is a little different from yours but it works perfectly! Thank you so much! Once it's all finished I'll release it to the community, which will lynch me for COD-alike content. Edited June 11, 2013 by Toxx Share this post Link to post Share on other sites
Tuliq 2 Posted June 11, 2013 Don't give a shit about people saying COD is shit and this is arma and blah blah blah... if you want to make a COD like mission, then go do it. If you want to make a Peggle Extreme like mission, go do it. Because that is Arma. Freedom to play like you want. Share this post Link to post Share on other sites
XSOF - Toxx 10 Posted June 11, 2013 Don't give a shit about people saying COD is shit and this is arma and blah blah blah... if you want to make a COD like mission, then go do it. If you want to make a Peggle Extreme like mission, go do it. Because that is Arma. Freedom to play like you want. Hehe yeah thanks for encouraging me :) I play Arma for quite a few years now, long before Dayz came out. And I love it for its realism but sometimes I just want some nice deathmatch fun :) Share this post Link to post Share on other sites