ra1n0fpa1n 10 Posted June 9, 2013 Having quite a bit of trouble making variable that contains a value that i could add and subtract to, im mainly using this as a point system to determine if a player is advanced enough to unlock certain features Within the mission. for example ive created a variable in the init.sqf _PlayerCoins = 0; as i understand to add and subtract i need to do Playercoins =_x+1; or Playercoins =_x-1; then i would have a script where you where two conditions would need to be met in order to activate the script here is my example _user = _this select 1; if ((count units group _user >= 10) and (PlayerCoins <5)) then { player groupchat "You Cannot Have Anymore Units At This Time"; player removeAllActions PlayerUI; } else { NumberOfUnits = 1; execVM "MainSpawner.sqf"; }; Somewhere along those lines i messed up because it ignores the second condition and does not display You Cannot Have Anymore Units At This Time in the sidechat , i know i am doing something wrong but i am not sure what Share this post Link to post Share on other sites
LoonyWarrior 10 Posted June 9, 2013 hi Properly defined private variable: private "_myPrivateVariableName"; _myPrivateVariableName = something; Properly defined global variable: TAG_myPrivateVariableName = something; Diference: script1.sqf private "_myPrivateVariableName"; _myPrivateVariableName = something; TAG_myGlobalVariableName = something; execVM "script2.sqf"; script2.sqf private "_anotherPrivateVariableName"; [color="#FF0000"]_anotherPrivateVariableName = _myPrivateVariableName;[/color] // error, _myPrivateVariableName was private variable of script1 [color="#008000"]_anotherPrivateVariableName = TAG_myGlobalVariableName;[/color] // works, because TAG_myGlobalVariableName is global variable [color="#FF0000"]TAG_anotherGlobalVariableName = _myPrivateVariableName;[/color] // error, _myPrivateVariableName was private variable of script1 [color="#008000"]TAG_anotherGlobalVariableName = TAG_myGlobalVariableName;[/color] // works, because TAG_myGlobalVariableName is global variable add 1 variable = variable + 1; string + string string = "something"; add = " something else"; string = string + add; string + number string = "something"; string2 = string + str 1; if without additional brackets if (myVar1 > 0 && myVar2 >2) then myVar3 = true; if myVar3 then Share this post Link to post Share on other sites
lonewolf12 1 Posted June 9, 2013 just like to say i have recently made a mission in which all that i put in the init file was i = 1; and i was able to reference that throughout my mission. you can then just put i = i ++; in your scripts Share this post Link to post Share on other sites
LoonyWarrior 10 Posted June 9, 2013 i = 1;and i was able to reference that throughout my mission. if is that reaction on 'TAG_' my reaction is: i always suppose that my code will be used by somebody else... Share this post Link to post Share on other sites
killzone_kid 1332 Posted June 10, 2013 you can then just put i = i ++; in your scripts no you can't you have to use i = i + 1 or you get error. Share this post Link to post Share on other sites
lonewolf12 1 Posted June 10, 2013 if is that reaction on 'TAG_'my reaction is: i always suppose that my code will be used by somebody else... dont understand? ---------- Post added at 01:49 ---------- Previous post was at 01:48 ---------- no you can'tyou have to use i = i + 1 or you get error. ah yeah thats right i = i + 1 Share this post Link to post Share on other sites