rtek 10 Posted June 9, 2013 (edited) Im building my first mission. Pretty much finished. Im just working on my Diver Team's loadouts. I have my main rifleman, and medic scripted. I need some help with my LMG guy's script. I have him with an mk200. I cant seem to figure out how to script in the suppressor for it. Edit: I got the Suppressor to show up in my inventory, now I'm just trying to figure out how to get it show up on the weapon when I spawn in. Any suggestions? RemoveAllItems this; Removeallweapons this; this addmagazine "200Rnd_65x39_cased_Box_Tracer"; this additem "muzzle_snds_H_MG"; this addweapon "LMG_Mk200_ARCO_pointer_F"; this addmagazine "16Rnd_9x21_Mag"; this addweapon "hgun_P07_snds_F"; this addmagazine "200Rnd_65x39_cased_Box_Tracer"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this additem "nvgoggles"; this assignitem "nvgoggles"; this addweapon "Rangefinder"; (unitBackpack this) additemCargo ["FirstAidKit",3]; (unitBackpack this) addmagazineCargo ["DemoCharge_Remote_Mag",3]; (unitBackpack this) addmagazineCargo ["SatchelCharge_Remote_Mag",1]; (unitBackpack this) addmagazineCargo ["ClaymoreDirectionalMine_Remote_Mag",1]; (unitBackpack this) addweaponCargo ["MineDetector",1]; (unitBackpack this) addmagazineCargo ["200Rnd_65x39_cased_Box_Tracer",2]; Edited June 9, 2013 by RTEK Share this post Link to post Share on other sites
fully 1 Posted June 9, 2013 this addweapon "LMG_Mk200_ARCO_pointer_F"; this addPrimaryWeaponItem "LMG_Mk200_ARCO_pointer_F"; this addPrimaryWeaponItem "muzzle_snds_H_MG"; If they are the correct class name! BTW: if you add ammo/magazines before the weapon, they will be loaded into the gun. Saves you reloading =) Share this post Link to post Share on other sites
rtek 10 Posted June 10, 2013 (edited) Did it and it works. Thanks! Edited June 11, 2013 by RTEK Share this post Link to post Share on other sites