lonewolf12 1 Posted June 4, 2013 Finally fired up my game mode that i have being working on all day (most of which was looking for answers on scripting language lol) and it is executing the script every time for each person who is in the multiplayer room! any ideas on this, im sure its a common thing ( i hope) he is the script that is being exec when a trigger goes off _j = i; while {_j > 0} do { _group = [getMarkerPos "mark1", EAST, ["O_Soldier_TL_F"]] call BIS_fnc_spawnGroup; _wp = _group addWaypoint [getMarkerPos "mark2", 5]; _wp setWaypointType "MOVE"; _j = _j - 1;}; i = i + 1; h = i - 1; hint format ["Level %1",h]; would really appreciate any tips on how to tackle this, it might be simple it might be complex i have no idea lol Share this post Link to post Share on other sites
Magirot 14 Posted June 5, 2013 You can put isServer on the trigger's condition, so only the server goes through it. So if the trigger's condition field now reads "this", try "this && isServer" Share this post Link to post Share on other sites
lonewolf12 1 Posted June 5, 2013 thanks of your reply! gona go try this now ---------- Post added at 11:12 ---------- Previous post was at 10:23 ---------- seems to have done the trick Share this post Link to post Share on other sites