GSP167 1 Posted June 4, 2013 Hello everyone, Here's my problem, I recently bought a server at "Art of War Central" ( artofwarcentral.com ). I've been trying to make ACE work for 3 days and it's not working, I've contacted their support service but they still didn't find why it's not working. I don't know what kind of informations I should provide to get help .. here's my server.cfg (Also, maybe I should add that it's a Operation Arrowhead server and not Combined Operations, is that simply the reason why ACE isn't working ?) // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Tier 9 Corp. PMC / Training Server [ACE Disabled]"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "tier9admins"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "We are recruiting, join us @ wasteland.us/forums", "Join our TS3 sever @ 108.62.104.252:9988", "", "", "We are looking for Civilian Contractors. Apply at wasteland.us/forums", "Website: wasteland.us | TS3: 108.62.104.252:9988", "Welcome to our dedicated server. We hope you enjoy your stay!", "" }; motdInterval = 120; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 22; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 0; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { }; Here is the ACE serverconfig: /*////////////////////////////////////////////// // ___ ______ ______ ___ // // / | / ____/ / ____/ |__ \ // // / /| | / / / __/ __/ / // // / ___ | / /___ / /___ / __/ // // /_/ |_| \____/ /_____/ /____/ // // // // // //////////////////////////////////////////////// // // // SERVER CONFIG FILE // // // //////////////////////////////////////////////*/ class ace_server_settings { // ** These are dedicated server settings. They do not affect singleplayer and hosted games. // ** NOTE: pbo names don't always match config names of addons (as seen in cfgPatches). // Following settings need cfgPatches names to be used. // ** NOTE: Avoid creating too long lists, as this will cause an error // check if certain pbo's are missing on client and prevent client from playing if so check_pbos = 0; // verify that all relevant pbos shipped with ace are running on client check_all_ace_pbos = 0; //pbos to check. if check all ace pbos enabled, following pbos are added to the checklist, if not, only these pbos are checked //example: checklist[] = { "ace_sys_stamina", "ace_anims_turn" }; checklist[] = {}; //if all ace pbos check is enabled, exclude following files from check exclude_pbos[] = {}; }; // Uncomment and set to the level of version checking you prefer. -1 means all pieces. 0 means disabled. 1 means only major. 2 means major and minor... etc. // #define VERSIONING_LEVEL -1 ACE_SERVERCONFIG_VER = 2; //DO NOT EDIT I'm not sure it's beacause of the configs, but anyways. Help me please! Thanks, Alex Share this post Link to post Share on other sites
SavageCDN 231 Posted June 4, 2013 Can you post your server -mod line? Are you running beta version? You are running with CBA as well (required by ACE)? You have the ACE config file under \userconfig\ace\name_of_file ? http://wiki.ace-mod.net/Installation "ACEX_RU and ACEX_USNavy are also optional, but are intended only for Combined Ops users." Also you should have access to your Arma .rpt (log) file which is usually stored in the root of the install directory (arma2oaserver.rpt or similar) - check it as it might have some troubleshooting info Share this post Link to post Share on other sites
GSP167 1 Posted June 4, 2013 Hi Savage, I just switched to a Combined Operations server and it's running without any problems now. Thanks, -Alex Share this post Link to post Share on other sites
SavageCDN 231 Posted June 5, 2013 Excellent... hit me up if you have other server questions :p Share this post Link to post Share on other sites
GSP167 1 Posted June 5, 2013 Excellent... hit me up if you have other server questions :p Will do, Thanks mate! Share this post Link to post Share on other sites