criizp 10 Posted June 1, 2013 Hello people! I'm trying to make an escape scenario to play with some friends, and the problem is that I want a trigger in the scenario that reacts and makes bluefor lose if they kill the escaper inside the trigger. I also want the trigger to not react if the escaper is outside it. So the escaper can be outside the trigger without losing or something else. Thanks in advance! -Criizp ;) Share this post Link to post Share on other sites
Larrow 2828 Posted June 2, 2013 Something like ([thistrigger, getpos escaper] call bis_fnc_intrigger) && !alive escaper It seems you have to use bis_fnc_inTrigger as a dead unit does not seem to appear in a triggerlist from what i just quickly tested, but you can still test its position against a triggers area. Share this post Link to post Share on other sites
criizp 10 Posted June 2, 2013 Something like ([thistrigger, getpos escaper] call bis_fnc_intrigger) && !alive escaper It seems you have to use bis_fnc_inTrigger as a dead unit does not seem to appear in a triggerlist from what i just quickly tested, but you can still test its position against a triggers area. Thank you, I'm going to try this out and I'll reply back if I get any further problem. ---------- Post added at 14:39 ---------- Previous post was at 14:00 ---------- Yay it worked! Thank you very much for the help :) Share this post Link to post Share on other sites