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Adding weapons to a player. Like a custom load out.

Here is an example of one I made for a mission

removeAllWeapons this; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "SMAW_HEAA"; this addMagazine "SMAW_HEAA"; this addMagazine "15Rnd_9x19_M9"; this addMagazine "15Rnd_9x19_M9"; this addMagazine "15Rnd_9x19_M9"; this addMagazine "15Rnd_9x19_M9"; this addMagazine "1Rnd_HE_M203"; this addMagazine "1Rnd_HE_M203"; this addMagazine "1Rnd_HE_M203"; this addMagazine "1Rnd_HE_M203"; this addWeapon "Binocular"; this addWeapon "NVGoggles"; this addWeapon "M4A1_RCO_GL"; this addWeapon "SMAW"; this addWeapon "M9"; 

Put the code in the init line of the unit you want to change. You have to add magazines first if you want the weapons loaded otherwise the weapons will start empty. Also things like hand grenades and satchel charges count as magazines.

http://community.bistudio.com/wiki/ArmA_2:_Weapons

weapon class names there

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