brad7 4 Posted May 29, 2013 (edited) This is the first thing i have attempted to model/texture and im kind of getting used to it apart from the config which is a nightmare - for me atleast! So with thanks to Kiory i Have re-modelled and retextured his alice pack for my first attempt i think it has turned out allright, so here it is; Update - 4 new camo's for the backpack; Images; New Download link; https://www.dropbox.com/s/qhxkjub5bntm5l3/Alice%20Pack%20%5BUrban%5D.pbo Edited May 31, 2013 by brad7 please watch the max. allowed filesize for hotlinked images (100KB) Share this post Link to post Share on other sites
TFM_Callas 1 Posted May 30, 2013 Cool. Maybe a variety of camos soon? Share this post Link to post Share on other sites
brad7 4 Posted May 30, 2013 Yeh sure, just stuck with the config everytime i create another variant only one will work in game so ive got to get past the problem first... Share this post Link to post Share on other sites
Guest Posted May 30, 2013 Release frontpaged on the Armaholic homepage. BackPack [MTP] [ALPHA] Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2013 Yeh sure, just stuck with the config everytime i create another variant only one will work in game so ive got to get past the problem first... If you add sections[] = {"AlicePack"}; to class AP_Bag in the model.cfg you can make use of hiddenSelectionsTextures[]. model.cfg class AP_Bag : ArmaMan { sections[] = {"AlicePack"}; }; config.cpp class Urban_pack : B_Bergen_Base { scope = public; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; transportMaxWeapons = 1; transportMaxMagazines = 13; class DestructionEffects{}; displayName = "Urban Pack"; model = "\AP\AP_Bag.p3d"; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Urban_pack2 : Urban_pack { displayName = "Urban Pack 2"; hiddenSelections[] = {"AlicePack"}; hiddenSelectionsTextures[] = {"AP\data\textureName_co.paa"}; }; Share this post Link to post Share on other sites
brad7 4 Posted May 30, 2013 Thanks ill try to implement that now... ---------- Post added at 20:01 ---------- Previous post was at 19:58 ---------- I did that but now i get a CTD on launch, "line 38 missing "}"" heres the config; #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class Urban_pack { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "A3_Weapons_F" }; }; }; class cfgVehicles { class ContainerSupply; class Bag_Base; class B_Bergen_Base; // External class reference class Urban_pack : B_Bergen_Base { scope = public; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; transportMaxWeapons = 1; transportMaxMagazines = 13; class DestructionEffects{}; displayName = "Urban Pack"; model = "\AP\AP_Bag.p3d"; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Urban_packACU : Urban_pack { displayName = "Urban Pack ACU"; hiddenSelections[] = {"AlicePack"}; hiddenSelectionsTextures[] = {"AP\data\ACU_co.paa"}; }; class Urban_packDenmark : Urban_pack { displayName = "Urban Pack Denmark"; hiddenSelections[] = {"AlicePack"}; hiddenSelectionsTextures[] = {"AP\data\Denmark_co.paa"}; }; Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2013 class cfgVehicles is missing its closing }; Share this post Link to post Share on other sites
brad7 4 Posted May 30, 2013 class cfgVehicles is missing its closing }; where does it go? - im kind of a noob when it comes to this :p ---------- Post added at 20:40 ---------- Previous post was at 20:19 ---------- Now i get undefined base class line 14 "B_Bergen_Base" #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class Urban_pack { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "A3_Weapons_F" }; }; }; class cfgVehicles { class ContainerSupply; class Bag_Base; class B_Bergen_Base; }; // External class reference class Urban_pack : B_Bergen_Base { scope = public; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; transportMaxWeapons = 1; transportMaxMagazines = 13; class DestructionEffects{}; displayName = "Urban Pack"; model = "\AP\AP_Bag.p3d"; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; class Urban_packACU : Urban_pack { displayName = "Urban Pack ACU"; hiddenSelections[] = {"AlicePack"}; hiddenSelectionsTextures[] = {"AP\data\ACU_co.paa"}; }; class Urban_packDenmark : Urban_pack { displayName = "Urban Pack Denmark"; hiddenSelections[] = {"AlicePack"}; hiddenSelectionsTextures[] = {"AP\data\Denmark_co.paa"}; }; Share this post Link to post Share on other sites
surpher 1 Posted May 30, 2013 Stick it at the very end of the config. class Urban_packDenmark : Urban_pack { displayName = "Urban Pack Denmark"; hiddenSelections[] = {"AlicePack"}; hiddenSelectionsTextures[] = {"AP\data\Denmark_co.paa"}; }; }; <--- Here Share this post Link to post Share on other sites
brad7 4 Posted May 30, 2013 (edited) Update - Info on the 1st Post. Edited May 30, 2013 by brad7 Share this post Link to post Share on other sites
Guest Posted May 31, 2013 (edited) You have released a whole new, different named and larger (in size) addon. Does this new addon replace the old one or should it be combined with the old addon to get access to all your backpacks? Edited May 31, 2013 by Guest Share this post Link to post Share on other sites
brad7 4 Posted May 31, 2013 You have released a whole new, different named and larger (in size) addon. Does this new addon replace the old one or should it be combined with the old addon to get access to all your backpacks? The new pbo should replace the old download it features the new textures aswell as the first i will remove the old link. Share this post Link to post Share on other sites
Guest Posted May 31, 2013 Thanks for the info :) Updated release frontpaged on the Armaholic homepage. BackPack [MTP] [ALPHA] Share this post Link to post Share on other sites