shinkicker 5 Posted May 29, 2013 I would like a ogg file to play when a player first spawns into a multiplayer mission. I have my CfgSounds set up ok, but I am not sure of the best way to have the sound only play when the player arrives in game (not during init / mission loading). I have tried messing around with sleep commands and onPlayerConnected, but not having any luck? Has anyone done this before? Like a mission briefing in audio? Share this post Link to post Share on other sites
killzone_kid 1330 Posted May 29, 2013 onPlayerRespawn.sqf maybe? http://community.bistudio.com/wiki/Arma_3_Respawn Share this post Link to post Share on other sites
shinkicker 5 Posted May 30, 2013 onPlayerRespawn.sqf maybe?http://community.bistudio.com/wiki/Arma_3_Respawn Hmm, does that cover the initial spawn too? (will try it now and report back). Share this post Link to post Share on other sites
killzone_kid 1330 Posted May 30, 2013 Hmm, does that cover the initial spawn too?(will try it now and report back). Yes, you have to set a flag for it respawnOnStart = 1; also if (isNull (_this select 1)) then { //1st timer } Share this post Link to post Share on other sites
MrGrimm 10 Posted June 1, 2013 Trying to figure this out myself also...i know nothing about scripting. I would be extremely greatfull to anyone that could add my ogg file to my current mission as intro music. Share this post Link to post Share on other sites