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630R93

Moving tree

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Hi,

don´t you know about any option how to affect trees after explosion? I have nice blow up moment and I thought it may look good to affect those few trees standing around, you know by pressure wave.Is it possible to do something with IDs on map in editor ? And trees can collide with armored vehicles, so there must be some action for trees, if they have to fall down. Thanks a lot for any help, as usual, I would really appreciate it:)

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Place a location logic from the Game Logic menu with the following in the init slot:

things = nearestObjects [logic1,[],50]; {_x setdamage 1;} forEach things;//the 50 here is the area the logic will cover.

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