Remi .A 8 Posted May 28, 2013 (edited) hello, im working on a config file and have 3 items in it, the first 2 show up in the box but the last one doesnt. I didnt come up with any pbo packing errors so Im not sure exactly what im looking for. Heres the config file. To me all 3 look the same not sure where im going wrong. Just a quick edit to give more info on which class isnt working. Displayname is TF91 Operator white, thats the one thats not showing up in the box. enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class example_uniform_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class TF_Operator1 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "TF91 Operator"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"TF91operator\data\tanbluejeans.paa"}; }; class TF_Operator2 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "TF91 Operator2"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"TF91operator\data\litetanbluejeans.paa"}; }; class TF_Operator3 : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "TF91 Operator3"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"TF91operator\data\jeanswhitet.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class TF_operator : Uniform_Base { scope = 2; displayName = "TF91 Operator"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "TF_operator1"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class TF_operator2 : Uniform_Base { scope = 2; displayName = "TF91 Operator Lite"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "TF_operator2"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; class TF_operator3 : Uniform_Base { scope = 2; displayName = "TF91 Operator white"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Civil\c_poloshirtpants.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "TF_operator3"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; }; Edited May 28, 2013 by mumblz Share this post Link to post Share on other sites
surpher 1 Posted May 28, 2013 class TF_operator2 needs a closing }; , you have an extra }; at the bottom of the config. Share this post Link to post Share on other sites