RE4CTIVE 10 Posted May 25, 2013 In my SQF file I'm trying to add a hint (as a welcome message) with an image and positioned in the bottom middle section of the screen. I'm wondering if its possible to add the image without using a .PAA (I think that's correct) and just by calling a .PNG file. Thanks in advance, RE4CTIVE Share this post Link to post Share on other sites
james2464 177 Posted May 25, 2013 You can simply convert the png into a paa which I believe is needed. Use http://www.armaholic.com/page.php?id=1563 to convert. Share this post Link to post Share on other sites
RE4CTIVE 10 Posted May 25, 2013 You can simply convert the png into a paa which I believe is needed. Use http://www.armaholic.com/page.php?id=1563 to convert. Yeah I've done that, and here is my code _imag = "<img image='r4menu\splash.paa' align='center'/>"; _text = "<t color='#ff0000' size='1.2' shadow='1' shadowColor='#000000' align='center'>Welcome</t><br/><br/>"; hint parseText (_imag + _text); But the image doesn't show, and I cannot find out how to make it appear in the bottom middle of the screen. Still appears on the top right. Share this post Link to post Share on other sites
RE4CTIVE 10 Posted May 25, 2013 Ok, its 'sort of' working. As you can see its overlaying the ammo count, which I dont want, and the image has no color... The image should look like: _imag = "<img color='#ff0000' size='2' image='r4menu\splash.paa' align='center'/>"; _text = "<t color='#ff0000' size='1.2' align='center'>Welcome</t><br/><br/>"; hint parseText (_imag + _text); Share this post Link to post Share on other sites
killzone_kid 1333 Posted May 26, 2013 something is seriously screwed up with your gui, hint should be directly under ammo and about the same width. Share this post Link to post Share on other sites