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Simas

The last 4 sound entry parameters..

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Tried googling and looking at the old Arma 2 threads, but couldn't find an answer.

From BIS config:

Sparkles02[] = {"A3\Sounds_F\sfx\special_sfx\sparkles_wreck_2", 0.17782794, 1, 60, 1, 5, 5, 5};

We have:

mySound[] = {"..path..", A, B, C, D, E, F, G};

I think I understand the first three:

A - the overall volume (also supposedly the "importance" of the sound compared to others, but so far in Arma 3 it looks like it's just the volume?)

B - The pitch

C - Sound fade distance (in meters)

What are the rest 4 parameters used for?

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