Simas 12 Posted May 24, 2013 Tried googling and looking at the old Arma 2 threads, but couldn't find an answer. From BIS config: Sparkles02[] = {"A3\Sounds_F\sfx\special_sfx\sparkles_wreck_2", 0.17782794, 1, 60, 1, 5, 5, 5}; We have: mySound[] = {"..path..", A, B, C, D, E, F, G}; I think I understand the first three: A - the overall volume (also supposedly the "importance" of the sound compared to others, but so far in Arma 3 it looks like it's just the volume?) B - The pitch C - Sound fade distance (in meters) What are the rest 4 parameters used for? Share this post Link to post Share on other sites