kng 1 Posted May 23, 2013 Hey, does anyone know, how you get this counter: http://imgur.com/pGpdVA3 on the respawn / death screen to work as a custom countdown that is triggered and shows a countdown of 5min? I checked the wiki http://community.bistudio.com/wiki/Arma_3_Respawn but it doesnt say how you can call the Counter exactly. :) Share this post Link to post Share on other sites
killzone_kid 1333 Posted May 23, 2013 http://community.bistudio.com/wiki/Description.ext#respawnDialog Share this post Link to post Share on other sites
moricky 211 Posted May 30, 2013 As opposed to A2, respawnDialog entry now toggles only score table, the counter is displayed independently. The counter is shown by default in any mission with Instant (2) or Base (3) respawn type, provided the respawnDelay entry is larger than 0. It's configured as "Counter" respawn template in respawnTemplates entry, and it's handled by BIS_fnc_respawnCounter function (check CfgRespawnTemplates in in-game config viewer for details). Share this post Link to post Share on other sites
killzone_kid 1333 Posted June 1, 2013 As opposed to A2, respawnDialog entry now toggles only score table, the counter is displayed independently.The counter is shown by default in any mission with Instant (2) or Base (3) respawn type, provided the respawnDelay entry is larger than 0. It's configured as "Counter" respawn template in respawnTemplates entry, and it's handled by BIS_fnc_respawnCounter function (check CfgRespawnTemplates in in-game config viewer for details). This is now pretty easy to configure, great job! If anyone interested, if you don't want to see the counter and prefer to manage respawn time yourself with setPlayerRespawnTime command just change the respawnTemplates entry in description.ext Default for "Base" respawn is {"Base","Counter"} so you need to write respawnTemplates[] = {"Base"}; and the counter is gone. Share this post Link to post Share on other sites