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kng

how to use / display the respawn countdown (Counter) ???

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As opposed to A2, respawnDialog entry now toggles only score table, the counter is displayed independently.

The counter is shown by default in any mission with Instant (2) or Base (3) respawn type, provided the respawnDelay entry is larger than 0.

It's configured as "Counter" respawn template in respawnTemplates entry, and it's handled by BIS_fnc_respawnCounter function (check CfgRespawnTemplates in in-game config viewer for details).

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As opposed to A2, respawnDialog entry now toggles only score table, the counter is displayed independently.

The counter is shown by default in any mission with Instant (2) or Base (3) respawn type, provided the respawnDelay entry is larger than 0.

It's configured as "Counter" respawn template in respawnTemplates entry, and it's handled by BIS_fnc_respawnCounter function (check CfgRespawnTemplates in in-game config viewer for details).

This is now pretty easy to configure, great job!

If anyone interested, if you don't want to see the counter and prefer to manage respawn time yourself with setPlayerRespawnTime command just change the respawnTemplates entry in description.ext

Default for "Base" respawn is {"Base","Counter"} so you need to write

respawnTemplates[] = {"Base"};

and the counter is gone.

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