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Arma 3 crash freeze exiting splendid camera

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Hi all,

I can't use the Splendid camera because any time I exit it, the game freeze, and if I 'alt+TAB' a small windows appear telling me that Arma 3 has stop working.

I can use it without problems, the crash happen only when I hit 'ESCAPE' and then click on 'YES' to came back to the game.

And this happen any time, means 100% of the time I exit the camera.

This never happen with the camera.sqf that right now is missed :butbut:

Here what report the .rpt file

Exception code: C0000005 ACCESS_VIOLATION at 00000000

Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll

graphics: D3D11

resolution: 1920x1080x32

Addons:

A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\

A3_Structures_F_Naval in a3\structures_f\naval\

A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\

A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\

A3_Air_F_MH9 in a3\air_f\mh9\, A3_Armor_F in a3\armor_f\

A3_Missions_F in a3\missions_f\, A3_Soft_F in a3\soft_f\

A3_Structures_F_Civ_Market in a3\structures_f\civ\market\

A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\

A3_Animals_F_AnimConfig in a3\animals_f\animconfig\, A3_Map_Data in a3\map_data\

A3_Modules_F_Supports in a3\modules_f\supports\, A3_Signs_F in a3\signs_f\

A3_Static_F_Mk6 in a3\static_f\mk6\

A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\

A3_Structures_F_Mil in a3\structures_f\mil\

A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\

A3_Characters_F_Heads in a3\characters_f\heads\

A3_Characters_F_BLUFOR in a3\characters_f\blufor\, A3_Music_F in a3\music_f\

A3_Soft_F_Quadbike in a3\soft_f\quadbike\, A3_Soft_F_Offroad in a3\soft_f\offroad\

A3_Static_F in a3\static_f\

A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\

A3_Structures_F_Items_Tools in a3\structures_f\items\tools\

A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\

A3_Structures_F_Ind in a3\structures_f\ind\

A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\

A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\

A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\

A3_Boat_F_Speedboat in a3\boat_f\speedboat\

A3_Characters_F_Common in a3\characters_f\common\, A3_Data_F in a3\data_f\

A3_Functions_F in a3\functions_f\, A3_Modules_F in a3\modules_f\

A3_Structures_F_Bridges in a3\structures_f\bridges\

A3_Structures_F_Walls in a3\structures_f\walls\

A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\

A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\

A3_Structures_F_Mil_BagFence in a3\structures_f\mil\bagfence\

A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\

A3_Weapons_F in a3\weapons_f\

A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\

A3_Roads_F in a3\roads_f\, A3_Soft_F_Hunter in a3\soft_f\hunter\

A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\

A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\

A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\

A3_UI_F in a3\ui_f\, A3_Animals_F_Rabbit in a3\animals_f\rabbit\

A3_Anims_F_Config_Wmn in a3\anims_f\config\wmn\, A3_Editor_F in a3\editor_f\

CALanguage_missions in ca\languagemissions\

A3_Modules_F_Misc in a3\modules_f\misc\

A3_Modules_F_LiveFeed in a3\modules_f\livefeed\

A3_Modules_F_Effects in a3\modules_f\effects\

A3_Modules_F_Intel in a3\modules_f\intel\

A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\

A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\

A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\

A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\

A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\

A3_Boat_F_Assault_Boat in a3\boat_f\assault_boat\

A3_Modules_F_DynO in a3\modules_f\dyno\

A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\

A3_Structures_F_Training in a3\structures_f\training\

A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\

A3_Structures_F_Items_Electronics in a3\structures_f\items\electronics\

A3_Structures_F_Households in a3\structures_f\households\

A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\

A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\

A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\

A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\

A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\

A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\

A3_Animals_F_Fishes in a3\animals_f\fishes\

A3_Animals_F_Snakes in a3\animals_f\snakes\

A3_Characters_F_Civil in a3\characters_f\civil\, A3_Sounds_F in a3\sounds_f\

A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\

A3_Structures_F in a3\structures_f\

A3_Structures_F_Items_Luggage in a3\structures_f\items\luggage\

A3_Structures_F_Furniture in a3\structures_f\furniture\

A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\

A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\

A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\

A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\

A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\, A3_Air_F in a3\air_f\

A3_Animals_F_Kestrel in a3\animals_f\kestrel\

A3_Characters_F_OPFOR in a3\characters_f\opfor\

A3_Dubbing_Radio_F in a3\dubbing_radio_f\

A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\

A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\

A3_Structures_F_Dominants in a3\structures_f\dominants\

A3_Structures_F_Households_Addons in a3\structures_f\households\addons\

A3_Structures_F_Households_WIP in a3\structures_f\households\wip\

A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\

A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\

A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\, CAData in a3\

A3_Anims_F in a3\anims_f\, A3_Boat_F in a3\boat_f\, A3_Misc_F in a3\misc_f\

A3_Misc_F_Helpers in a3\misc_f\helpers\

A3_Structures_F_System in a3\structures_f\system\

A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\

A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\

A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\

A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\

A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\

A3_Weapons_F_Items in a3\weapons_f\items\

A3_Weapons_F_Explosives in a3\weapons_f\explosives\

A3_CargoPoses_F in a3\cargoposes_f\, A3_Plants_F_Bush in a3\plants_f\bush\

A3_Rocks_F in a3\rocks_f\

A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\

A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\

A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\

A3_Animals_F in a3\animals_f\

A3_Data_F_ParticleEffects in a3\data_f\particleeffects\

A3_LanguageMissions_F in a3\languagemissions_f\

A3_Modules_F_Skirmish in a3\modules_f\skirmish\

A3_Signs_F_AD in a3\signs_f\signs_ad\, A3_Soft_F_Ifrit in a3\soft_f\ifrit\

A3_Structures_F_Civ in a3\structures_f\civ\

A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\

A3_Structures_F_Items_Cans in a3\structures_f\items\cans\

A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\

A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\

A3_UIFonts_F in a3\uifonts_f\, A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\

A3_Animals_F_Seagull in a3\animals_f\seagull\, A3_BaseConfig_F in a3\baseconfig_f\

A3_Characters_F in a3\characters_f\, A3_Language_F in a3\language_f\

A3_Map_Stratis in a3\map_stratis\

A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\

A3_Modules_F_Events in a3\modules_f\events\

A3_Modules_F_Sites in a3\modules_f\sites\

A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\

A3_Structures_F_Items in a3\structures_f\items\

A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\

A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\

A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\

A3_Structures_F_Wrecks in a3\structures_f\wrecks\, A3_Air_F_Ka60 in a3\air_f\ka60\

A3_Animals_F_Turtle in a3\animals_f\turtle\

A3_Characters_F_Proxies in a3\characters_f\proxies\

A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\

A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\

A3_Structures_F_Households_Slum in a3\structures_f\households\slum\

A3_Weapons_F_Acc in a3\weapons_f\acc\

Mods: A3

Distribution: 0

Version 0.58.105348

Fault time: 2013/05/23 12:14:59

Fault address: 00000000 00:00000000 Unknown module

file: v1127_ENG_=BTC=co@35_Sides_Pat

world: Stratis

Registers:

EAX:2CA5FF62 EBX:00000014

ECX:1A5C7880 EDX:00000000

ESI:13612B70 EDI:137EC310

CS:EIP:0023:00000000

SS:ESP:002B:2CA5FF48 EBP:000002D0

DS:002B ES:002B FS:0053 GS:002B

Flags:00010202

=======================================================

note: Minidump has been generated into the file C:\Users\andrea\AppData\Local\Arma 3 Alpha\arma3_2013-05-23_11-53-21.mdmp

here my system & hardware: http://pastebin.com/bCKNNc7N

Any idea?

Should I have to report it with a new ticket?

Thanks

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When I go into splendid camera every thing is fine, and once I exit the camera and attempt to go back into editor arma 3 crashes. Whats the deal??

Specs: OS - Windows 7 Ultimate 64-bit SP1

CPU - AMD Phenom II X6 1090T 32 °C

RAM - 4.00GB Dual-Channel DDR3 @ 631MHz (9-9-9-24)

Motherboard - ASUS Crosshair IV Formula (AM3) 31 °C

Graphics - 2048MB GeForce GTX 660 Ti (Gigabyte) 30 °C

Hard Drives - 2TB Western Digital 32 °C

60GB OCZ-VERTEX2 (SSD)

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