francis 4 Posted May 13, 2013 Hi all , I got a game server . I had upload Wasteland to this server and i had create a trigger for Autosave . But i dont know how to load this stuff saved ( i see my game saving but if i leave the server when i come back nothing was saved ( only the server cause thats never restarted ) but i know u can cause on some other server when i leave after the saving point, when i come back i got all my stuff like the saving point if any one can help me its could be really appreciated Share this post Link to post Share on other sites
francis 4 Posted May 13, 2013 its really lame i can set a save point and a reload game when im lonely in editor and its always fine . when i go to multiplayer ... so lame thats only save the whole game .... i have set in Init.sqf : onPlayerConnected "nul=[_name, _uid] execVM ""Server\SQU_onPlayerConnected.sqf"""; then in SQU_onPlayerConnected.sqf _name = _this select 0;_uid = _this select 1; _clientId = -1; _cycles = 0; while{_clientId == -1}do { { if (getPlayerUID _x == _uid) exitWith { _clientId = owner _x; }; } forEach playableUnits; _cycles = _cycles + 1; sleep .02; }; diag_log format["JIP: _cycles = %1",_cycles]; _clientID publicVariableClient "SQU_valuesArray"; but without the SavePlayerUID (i dont know what fonction or word a can write to be work) No one talk about Autosave .... WHY i can find load on connected player but not save player UID or at least the idplayer ---------- Post added at 13:35 ---------- Previous post was at 13:30 ---------- its since the 10th april i search on the net to find a way and seriously i play a lot on other server to find any ADMIN to help me and all the whole time its only SCRUB admin or they are just AFK but a lot of SERVER have AutoSave and load on connected player Who will can help me like over 1 months no one answering me Share this post Link to post Share on other sites