fortun 14 Posted May 12, 2013 Working on my mission, where i want a blufor friendly helicopter to get shootdown by opfor (think this is harder so maybe skip this) or if just maybe get a rotor error or enginehit, and then crash on a specific marker or make a marker where it crashed. Would be nice to learn both ways hehe The mission is setup like that i want to run on a road, suddenly, a friendly helicopter flies over you and you can see it have some error/burning and then crash some hundred meters/specific point away from the player. Then i want to go there and loot for weapons and such. But in order to loot the area where it crashed, i think i need s specific point so i can put some ammoboxes where it crashes. So in short Help me with how i can get a chopper to fly over me and crash on a specific point where i will go and loot for some weapons. (Some nice effects like burning and cool crash is just a plus if i can get provided with hehe) Share this post Link to post Share on other sites
brad7 4 Posted May 12, 2013 -Set a trigger then on act = heliname setdamage 0-1 -Give the heli a waypoint so it fly's through the trigger Share this post Link to post Share on other sites
fortun 14 Posted May 12, 2013 The problem is that it never lands at the same position everytime with that (making it hard to know where to set the ammoboxes ^^). Then having setdamage 1 does not look so realisticly with it blowing up directly in the air. Wants a crash. Share this post Link to post Share on other sites
mecharius 2 Posted May 12, 2013 There are a few posts around the place about making a heli crash which I have done in another mission. The basic process idea is to do the following on a trigger that the heli flies through: _heli setHit ["mala vrtule", 1]; // destroy the tail rotor to cause a crash driver _heli action ["engineOff", _heli]; // get the AI to turn the engine off _heli setFuel 0; // remove all fuel to make sure You can then wait until the heli crashes - waitUntil { (getPosATL _heli select 2) <= 0.5 }; And finally spawn or move your ammo box near the wreckage: _ammobox allowDamage false; // don't get blown up by the heli, not sure if this necessary to be honest _ammoPos = [((getPos _heli) select 0) + some_distance_away, ((getPos _heli) select 1) + some_distance_away, 0]; _ammobox setPosATL _ammoPos; Use "some_distance_away" set to 9 or 10 so your ammobox doesn't spawn in/under the heli... with some tweaking I've had some good success with this. Getting the AI to shoot the thing with an RPG was a bit harder :) Share this post Link to post Share on other sites