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cfsfirefighter

PIP upside down

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Hey guys new question my Mirrors seem to be upside down i have tried rotating the memory points the only way i can fix it is by rotating the morror on my car but then it looks weird and doesnt fit into the side mirror. i have also tried to reapply the texture but its still upside down.

#(argb,256,512,1)r2t(rendertarget1,1.0)

2013051100001.jpg

2013051100002.jpg

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flip the face in UVeditor in Oxygen ( i think flip is right terminology )

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I flipped it but now it seems to have distorted the PIP as i change memory points thinking they have flipped too for some reason but yeah all i can see is blurry sky or blurry road

2013051100003.jpg

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after make sure face is right :)

1 or 2 face named whatever you want lets say rendertarget0/1 //notice below its defined in the texture

Textured with

#(argb,256,512,1)r2t(rendertarget0,1.0) //left_mirror

#(argb,256,512,1)r2t(rendertarget1,1.0)// right_mirror

4 memory points named same as the cfg points

pointPosition = "PIP0_pos";// starting poss near mirro

pointDirection = "PIP0_dir";/direction you want amera to face

pointPosition = "PIP1_pos";// starting poss near mirro

pointDirection = "PIP1_dir";/direction you want amera to face

and your cfg in full

class RenderTargets

{

class LeftMirror

{

renderTarget = "rendertarget0";

class CameraView1

{

pointPosition = "PIP0_pos";

pointDirection = "PIP0_dir";

renderQuality = 2;

renderVisionMode = 0;

fov = 0.7;

};

};

class RightMirror

{

renderTarget = "rendertarget1";

class CameraView1

{

pointPosition = "PIP1_pos";

pointDirection = "PIP1_dir";

renderQuality = 2;

renderVisionMode = 0;

fov = 0.7;

};

};

};;

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Nope that hasnt worked i have also deleted the faces and recreated them but its still upside down when i created the texture i followed what you wrote above.

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