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robot

Best working practise for developing a multiplayer mission

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Hello All,

I am starting to create my own multiplayer mission. The goal is it will eventually be for use on dedicated servers.

During the development phase when I am creating the mission using the editor and scripting, what is the best enviroment to use?

Let me explain more.....

Should I go to 'mutiplayer', 'new', select my mission, 'edit' and and then save as a my work as a user mission and then place scripts into Documents/missions.

Or should I use 'Export to Multiplayer mission' and then work with editing the contents of the PBO and starting a dedicated server to see the results / test.

I suspect its maybe the first and then when you're complete, you export to MP. Its just I am concerned I don't mess up and fall victim to executing on the client, only to find this out later when I try to run on a dedicated.

I would be very interested in seeing what process you all have for developing an MP mission <--- In fact that is my main question :)

Thanks in advance!

robot

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depends how well you understand the difference between dedi environment and server which is also a client. id say set up dedicated server on spare pc and use remote connection to manage it.

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I was wondering (not to hijack too much). If I am just making MP missions for general coop using my machine as the base (not a dedicated server or anything) .Do I need to worry about making it MP compatible bar syncing up tasks to all playable units etc?.

I've read about server checks in triggers, do I need to worry about those? My missions have nothing in the way of scripting outside the editor.

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