robot 1 Posted May 10, 2013 Hello All, I am starting to create my own multiplayer mission. The goal is it will eventually be for use on dedicated servers. During the development phase when I am creating the mission using the editor and scripting, what is the best enviroment to use? Let me explain more..... Should I go to 'mutiplayer', 'new', select my mission, 'edit' and and then save as a my work as a user mission and then place scripts into Documents/missions. Or should I use 'Export to Multiplayer mission' and then work with editing the contents of the PBO and starting a dedicated server to see the results / test. I suspect its maybe the first and then when you're complete, you export to MP. Its just I am concerned I don't mess up and fall victim to executing on the client, only to find this out later when I try to run on a dedicated. I would be very interested in seeing what process you all have for developing an MP mission <--- In fact that is my main question :) Thanks in advance! robot Share this post Link to post Share on other sites
killzone_kid 1333 Posted May 10, 2013 depends how well you understand the difference between dedi environment and server which is also a client. id say set up dedicated server on spare pc and use remote connection to manage it. Share this post Link to post Share on other sites
magicpanda 19 Posted May 10, 2013 I was wondering (not to hijack too much). If I am just making MP missions for general coop using my machine as the base (not a dedicated server or anything) .Do I need to worry about making it MP compatible bar syncing up tasks to all playable units etc?. I've read about server checks in triggers, do I need to worry about those? My missions have nothing in the way of scripting outside the editor. Share this post Link to post Share on other sites