jts_2009 96 Posted May 9, 2013 (edited) Today I made debug monitor (started yesterday). Use in your missions to watch players and spot cheaters :p Author: JTS Features: - Universal - Interface - No global variables Notes: *To get debug-monitor to work, you need: - put folder JTS_DEBUG into your mission - to Init.sqs add: [] exec "JTS_DEBUG\Act-.sqs" - be on civilian side and be civilian - put trigger on map with name haxtrig. Activation: Anybody and with radius 50000 or how much you want - to your Description.ext add: #include "MPMissions\__cur_mp.<island>\JTS_DEBUG\jts_debug.hpp" - After you added #include, pack mission with PBOTool or with something else - put packed mission to root folder of OFP into MPMissions folder and play *<island> this is island, where you will play. You must change this every time, accordingly to the island *File !JTS_DEBUG_PREVIEW.intro - this is just to look at debug monitor in editor. If you don't want install debug-monitor but just look at it - download file !JTS_DEBUG_PREVIEW.intro.rar *Islands - Eden (Everon) - Abel (Malden) - Cain (Kolgujev) - Intro (Desert) - Noe (Nogova) Example (Desert): #include "MPMissions\__cur_mp.intro\JTS_DEBUG\jts_debug.hpp" Example (Everon): #include "MPMissions\__cur_mp.eden\JTS_DEBUG\jts_debug.hpp" Screenshots: [Download] !JTS_DEBUG_HPP !JTS_DEBUG_PREVIEW Edited May 15, 2013 by JTS_2009 Share this post Link to post Share on other sites