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jts_2009

OFP - Debug monitor

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Today I made debug monitor (started yesterday). Use in your missions to watch players and spot cheaters :p

Author: JTS

Features:

- Universal

- Interface

- No global variables

Notes:

*To get debug-monitor to work, you need:

- put folder JTS_DEBUG into your mission

- to Init.sqs add: [] exec "JTS_DEBUG\Act-.sqs"

- be on civilian side and be civilian

- put trigger on map with name haxtrig. Activation: Anybody and with radius 50000 or how much you want

- to your Description.ext add: #include "MPMissions\__cur_mp.<island>\JTS_DEBUG\jts_debug.hpp"

- After you added #include, pack mission with PBOTool or with something else

- put packed mission to root folder of OFP into MPMissions folder and play

*<island> this is island, where you will play. You must change this every time, accordingly to the island

*File !JTS_DEBUG_PREVIEW.intro - this is just to look at debug monitor in editor. If you don't want install debug-monitor but just look at it - download file !JTS_DEBUG_PREVIEW.intro.rar

*Islands

- Eden (Everon)

- Abel (Malden)

- Cain (Kolgujev)

- Intro (Desert)

- Noe (Nogova)

Example (Desert):

#include "MPMissions\__cur_mp.intro\JTS_DEBUG\jts_debug.hpp"

Example (Everon):

#include "MPMissions\__cur_mp.eden\JTS_DEBUG\jts_debug.hpp"

Screenshots:

8scwwl98.jpg

[Download]

!JTS_DEBUG_HPP

!JTS_DEBUG_PREVIEW

Edited by JTS_2009

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