Twix 1 Posted May 8, 2013 Hello, I'm about to try and release a MPMission I've been working on but so far, it's been as a co20 (as in, for 20 players max) and before releasing, I want to change it to co40 since that would allow more servers to run it properly. I'm now looking for some advice from experienced MPmission creators regarding the possible pitfalls of doing such conversion. So far, I've got the basic down with more "playable" added as well as a couple more available vehicles at the base. Also, since I'm using a scaling spawning system, I've been working on that for more balance (to avoid completely overloading server with 30+ people). I "think" the code is, if not 100% clean, at least clean enough to keep the transfer quite low (averaging 80 to 150kbps per player usually) and I've made efforts to separate what the server needs to do from what clients need to do so that I don't have random client stuff done by server for no reason. Also, I work under the assumption that a co40 can be run on any server from 10 slots to 40slots, am I correct? If anyone has experience with this, feel free to post :) Thanks in advance. Share this post Link to post Share on other sites