suhsjake 1 Posted May 8, 2013 I'm making templates from nohq and as maps. The problem I'm running into right now is how to make the nohq map less "glossy" looking when converted to greyscale and more matte like ebuds and johannes templates. I have adjusted the levels to no effect. Share this post Link to post Share on other sites
max power 21 Posted May 8, 2013 You'll get the least directionally dependent normal information by using only the blue channel. What's interesting is if you view the normal map's channels, the red channel should look like an image lit from the right and the green channel should look like an image lit from the top. The blue channel should look like an image lit from behind you. Share this post Link to post Share on other sites