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Crymeisbad

setVehicleInit removal and vehicle respawn script by Togosta

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Obviously the setVehicleInit and similar commands were removed, causing issues in CBA and the vehicle respawn script, are BI Devs planning on readding these commands? I've seen there's a quick fix for the vehicle respawn script but now it's missing a crucial part, vehicles no longer are able to respawn with the initialization you've passed through the last parameter.

I've built a minor code revolving around the vehicle.sqf and itd be a pain to manually rework all the vehicles in the missions I've made so far.

So basically;

1. Are those commands going to return?

2. If not, will/can the vehicle.sqf be updated to do the exact same, without doing anything besides replacing the code in the vehicle.sqf?

Before I'm yelled at, yes I've seen the hotfix, but it does not respawn vehicles with the original init in the param.

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Obviously the setVehicleInit and similar commands were removed, causing issues in CBA and the vehicle respawn script, are BI Devs planning on readding these commands? I've seen there's a quick fix for the vehicle respawn script but now it's missing a crucial part, vehicles no longer are able to respawn with the initialization you've passed through the last parameter.

I've built a minor code revolving around the vehicle.sqf and itd be a pain to manually rework all the vehicles in the missions I've made so far.

So basically;

1. Are those commands going to return?

2. If not, will/can the vehicle.sqf be updated to do the exact same, without doing anything besides replacing the code in the vehicle.sqf?

Before I'm yelled at, yes I've seen the hotfix, but it does not respawn vehicles with the original init in the param.

I very much doubt those commands are coming back, they were removed because of security vulnerabilities.

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