bn880 5 Posted July 24, 2002 Well I didn't come up with a magical answer to create falling shells on all clients, instead I synchronized the camCreates. You can download the sample mission here: http://members.rogers.com/ct-hru/BN880_COOP_ARTILLERY.zip Changes to artillery properties are made in artilleryMonitor.sqs and artillery.sqs has information about all the parameters. The shell type and height can be changed in the init.sqs. Also you will trigger the artillery in a custom way, but do not forget to follow the procedure in the trigger on the airport. Otherwise artilleryMonitor.sqs will become confused. To test it out, the first west soldier must walk down the runway... 100 m into it, the artillery will be triggered. I have tested this with 3 clients. It looks to me like it will work very well, but it is not 100% guaranteed to work perfectly with many clients. I think for personal use (IE: not actual training) it will do a great job. Notes: designed to run on a dedicated server do not modify the variables in init.sqs other than the newShellZ and ammoType... Props to Mr. Berka for making the SP artillery script. Share this post Link to post Share on other sites