Divinitize 1 Posted April 27, 2013 I'm a complete noob with configs, i know i have what i need in the following config, but it's mixed in with a headgear config, could somone point out which part needs deleting/adding my eyewear are called crg_goggles enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class crg_goggles { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; // External class reference class InventoryItem_Base_F; // External class reference class HeadgearItem; class crg_goggles : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "crg_goggles"; picture = "\ccrg_goggles\UI\gear_crg_goggles_x_ca.paa"; model = "\crg_goggles\crg_goggles.p3d"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\crg_goggles\crg_goggles.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; class CfgGlasses { class None; // External class reference class crg_goggles: None { displayname = "crg_goggles"; model = "\crg_goggles\crg_goggles.p3d"; picture = "\crg_goggles\UI\gear_crg_goggles_x_ca.paa"; identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0}; }; }; }; }; }; Share this post Link to post Share on other sites