dreadedentity 278 Posted April 27, 2013 So I've been messing around in the editor with the task module system and I was wondering if anybody's figured out a way to make child tasks yet?! I've tried everything I can imagine (except the one right way, of course). Basically I want to make some tasks like how certain campaign missions in Arma 2 were (main task, sub-tasks below with indentation). Right now, the only workaround I've found is to actually add the indentation yourself by adding two spaces to the task name. Then, since these tasks are actually not associated with your "main" task, you must then make triggers that fire off after each task completes, and then sync that whole mess to your "main" tasks Set Task State (succeeded) Module. So if anyone's found a way to actually make parent/child/sub tasks using only the module system please post for all to see. I said only use the module system because I saw the code for headhunters and they didn't even use their own module system, they scripted the tasks. One last thing. Set Task Destination module is completely broken and doesn't do a thing. Putting it in your map is a formality and dream that it may one day work. I might as well give up on the mission I'm making because there are so many targets that my players would have to run around for hours to find them all, unless they knew where the targets were in advance (and if a target runs away from his original location; forget it, just end the mission there). Share this post Link to post Share on other sites