clydefrog 3 Posted April 12, 2013 (edited) As the title says I'm trying to give a spawned group a group name when I call the script, so I can then reference that group in other triggers to check if it has been wiped out e.g. {alive _x} count units groupname == 0 I know I could just give the group and units global names in the script but the idea of the script is I can spawn it multiple times and give the spawned group a different name each time. Here is a basic script for a spawned group: _spawnPos = markerPos (_this select 0); // Spawning location (marker position) _grpname = _this select 1; // group name: Name the group yourself through script call if (isServer) then { _grpname = createGroup east; // create group _unit1 = _grpname createUnit ["O_Soldier_SL_F", [_spawnPos select 0,_spawnPos select 1,1], [], 26, "NONE"]; sleep 0.2; _unit2 = _grpname createUnit ["O_Soldier_AR_F", [_spawnPos select 0,_spawnPos select 1,2], [], 26, "NONE"]; sleep 0.2; _unit3 = _grpname createUnit ["O_Soldier_lite_F", [_spawnPos select 0,_spawnPos select 1,3], [], 26, "NONE"]; sleep 0.2 _unit4 = _grpname createUnit ["O_medic_F", [_spawnPos select 0,_spawnPos select 1,4], [], 26, "NONE"]; sleep 0.2; }; Now when I call the script I want to be able to set the group name like in the following example (which doesn't work so far): for a group named QRF1 nul = ["QRF1spawn",QRF1] execVM "QRF_infgroup.sqf"; Could anybody here please explain to me how I go about doing this? Thanks Edited April 12, 2013 by clydefrog Share this post Link to post Share on other sites
kylania 568 Posted April 12, 2013 I have a suspicion there's a more efficient way of doing this, but this works. All the same code as you had just change the group name variable and add the two red lines and call it as a string: nul = ["QRF1spawn",[color="#FF0000"]"[/color]QRF1[color="#FF0000"]"[/color]] execVM "QRF_infgroup.sqf"; _spawnPos = markerPos (_this select 0); // Spawning location (marker position) _[color="#FF0000"]my[/color]grpname = _this select 1; // group name: Name the group yourself through script call if (isServer) then { _grpname = createGroup east; // create group _unit1 = _grpname createUnit ["O_Soldier_SL_F", [_spawnPos select 0,_spawnPos select 1,1], [], 26, "NONE"]; sleep 0.2; [color="#FF0000"]_unit1 setVehicleInit format ["%1 = group this;",_mygrpname]; processinitCommands;[/color] }; Share this post Link to post Share on other sites
clydefrog 3 Posted April 12, 2013 I have a suspicion there's a more efficient way of doing this, but this works. All the same code as you had just change the group name variable and add the two red lines and call it as a string: nul = ["QRF1spawn",[color="#FF0000"]"[/color]QRF1[color="#FF0000"]"[/color]] execVM "QRF_infgroup.sqf"; _spawnPos = markerPos (_this select 0); // Spawning location (marker position) _[color="#FF0000"]my[/color]grpname = _this select 1; // group name: Name the group yourself through script call if (isServer) then { _grpname = createGroup east; // create group _unit1 = _grpname createUnit ["O_Soldier_SL_F", [_spawnPos select 0,_spawnPos select 1,1], [], 26, "NONE"]; sleep 0.2; [color="#FF0000"]_unit1 setVehicleInit format ["%1 = group this;",_mygrpname]; processinitCommands;[/color] }; I love you kylania, thank you, lol. Share this post Link to post Share on other sites
clydefrog 3 Posted April 27, 2013 Well since I won't be able to use setVehicleInit very soon since it's being removed, anybody know any simple alternatives to do the same thing? Share this post Link to post Share on other sites
lifted86 10 Posted April 27, 2013 _spawnPos = markerPos (_this select 0); // Spawning location (marker position) _mygrpname = _this select 1; // group name: Name the group yourself through script call if (isServer) then { _grpname = createGroup east; // create group _unit1 = _grpname createUnit ["O_Soldier_SL_F", [_spawnPos select 0,_spawnPos select 1,1], [], 26, "NONE"]; sleep 0.2; [b]call compile format ["%1 = group _unit1 ;",_mygrpname];[/b] }; Share this post Link to post Share on other sites
clydefrog 3 Posted April 27, 2013 _spawnPos = markerPos (_this select 0); // Spawning location (marker position) _mygrpname = _this select 1; // group name: Name the group yourself through script call if (isServer) then { _grpname = createGroup east; // create group _unit1 = _grpname createUnit ["O_Soldier_SL_F", [_spawnPos select 0,_spawnPos select 1,1], [], 26, "NONE"]; sleep 0.2; [b]call compile format ["%1 = group _unit1 ;",_mygrpname];[/b] }; works and is nice and simple, thanks a lot (let's hope they don't remove this command too :P ) p.s. what is call compile format actually doing/what does it mean? Share this post Link to post Share on other sites
lifted86 10 Posted April 27, 2013 format will return "QRF1 = group _unit1" compile turns it into code {QRF1 = group _unit1} and call executes that code educated guess, but i'm sure its something like that :) Share this post Link to post Share on other sites