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JackMarslow

Editor Addon by Jon - Can't spawn a Generalstore_01 Help Request

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Hey there all, could use some help here. I've been adding buildings to my DayZ server and everything is going great except for one thing, the General store. I use Jon-C5 Editor addon

hpage.php?id=5932

(add that to armaholic website to get the link, Im too new of a member to add links -_-) to add the buildings to my Arma 2 editor but for some reason the only building that does not show up is Land_Generalstore_01 (This is the one with stairs. Land_GeneralStore_01a is in there and spawns just fine. I have opened the pbo up and looked at the config file inside with Notepad++ and everything seems hunky dory.

Here is the part of the config file that contains the store

	class Land_HouseV2_03B_ruins: Ruins
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseV2_03B_ruins";
};

class Land_A_GeneralStore_01: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01";
class AnimationSources
   {	  
  		class dvere1
 		{
  		 animPeriod = 1;
 		 initPhase = 1;
		};
		class dvere2
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
 		class dvere3
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
  		class dvere4
  		{
   		 animPeriod = 1;
   		 initPhase = 0;
  		};
  		class dvere5
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere6
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
 		};
 		class dvere7
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
  		};
  		class dvere8
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere9
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere10
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};	
};
};
class Land_A_GeneralStore_01a: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01a";
};
class Land_HouseBlock_A1: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseBlock_A1";

Now, I see that there is an extra blank line before the code for the store, I deleted that, and then in the animations theres part that looks to be a little off, but after correcting these problems and making a new PBO it still will not work. Any help would be greatly appreciated!

---------- Post added at 22:35 ---------- Previous post was at 22:23 ----------

Heres what Ive got when I edit the code

class Land_HouseV2_03B_ruins: Ruins
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseV2_03B_ruins";
};
class Land_A_GeneralStore_01: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01";

	class AnimationSources
   {	  
  		class dvere1
 		{
  		 animPeriod = 1;
 		 initPhase = 1;
		};
		class dvere2
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
 		class dvere3
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
  		class dvere4
  		{
   	 animPeriod = 1;
   	 initPhase = 0;
  		};
  		class dvere5
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere6
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
 		};
 		class dvere7
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
  		};
  		class dvere8
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere9
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere10
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};	
};
class Land_A_GeneralStore_01a: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01a";
};
class Land_HouseBlock_A1: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseBlock_A1";
};

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Hey there all, could use some help here. I've been adding buildings to my DayZ server and everything is going great except for one thing, the General store. I use Jon-C5 Editor addon
hpage.php?id=5932

(add that to armaholic website to get the link, Im too new of a member to add links -_-) to add the buildings to my Arma 2 editor but for some reason the only building that does not show up is Land_Generalstore_01 (This is the one with stairs. Land_GeneralStore_01a is in there and spawns just fine. I have opened the pbo up and looked at the config file inside with Notepad++ and everything seems hunky dory.

Here is the part of the config file that contains the store

	class Land_HouseV2_03B_ruins: Ruins
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseV2_03B_ruins";
};

class Land_A_GeneralStore_01: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01";
class AnimationSources
   {	  
  		class dvere1
 		{
  		 animPeriod = 1;
 		 initPhase = 1;
		};
		class dvere2
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
 		class dvere3
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
  		class dvere4
  		{
   		 animPeriod = 1;
   		 initPhase = 0;
  		};
  		class dvere5
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere6
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
 		};
 		class dvere7
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
  		};
  		class dvere8
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere9
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere10
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};	
};
};
class Land_A_GeneralStore_01a: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01a";
};
class Land_HouseBlock_A1: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseBlock_A1";

Now, I see that there is an extra blank line before the code for the store, I deleted that, and then in the animations theres part that looks to be a little off, but after correcting these problems and making a new PBO it still will not work. Any help would be greatly appreciated!

---------- Post added at 22:35 ---------- Previous post was at 22:23 ----------

Heres what Ive got when I edit the code

class Land_HouseV2_03B_ruins: Ruins
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseV2_03B_ruins";
};
class Land_A_GeneralStore_01: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01";

	class AnimationSources
   {	  
  		class dvere1
 		{
  		 animPeriod = 1;
 		 initPhase = 1;
		};
		class dvere2
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
 		class dvere3
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
 		};
  		class dvere4
  		{
   	 animPeriod = 1;
   	 initPhase = 0;
  		};
  		class dvere5
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere6
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
 		};
 		class dvere7
  		{
  		 animPeriod = 1;
  		 initPhase = 1;
  		};
  		class dvere8
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere9
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};
  		class dvere10
  		{
  		 animPeriod = 1;
  		 initPhase = 0;
  		};	
};
class Land_A_GeneralStore_01a: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "GeneralStore_01a";
};
class Land_HouseBlock_A1: House
{
	scope = 2;
	vehicleClass = "Jon_buildings2";
	displayName = "HouseBlock_A1";
};

The "blank line" you removed was a closing bracket. Without it, the config is most definitely broken.

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i have tried EVERYTHING i can think of to get this to work. Using the original config file and just renaming 01a's Classname from

class Land_A_GeneralStore_01a: House

{

scope = 2;

vehicleClass = "Jon_buildings2";

displayName = "GeneralStore_01a";

to

class Land_A_GeneralStore_01: House

{

scope = 2;

vehicleClass = "Jon_buildings2";

displayName = "GeneralStore_01";

resulted in a no go too. I dont know whats wrong here. No matter what I do I cannot get this to spawn the general store with stairs

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Never got this working, my solution was to add the building with Generalstore_01a and then edit the mission files to make them 01s. Then go back into the editor and move them around.

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