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Huntersbutt

Deleting Thirsk weather game logic with trigger

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I had an idea for a mission that involved a faction developing a weather machine that throws Fallujah into a giant snow storm. This uses the Thirsk weather game logic. I wish to have it so that when the machine is destroyed, the snowstorm stops. I assumed that I could use the 'deleteVehicle' script to delete the game logic, but it doesn't seem to work.

Also what script do i use to have the above action only activate when the object is destroyed?

Thanks

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this one should work, did not test though.

waitUntil {!alive x};//that make the script hold untill the machine is dead.

deleteVehicle y;

write the name of the machine instead of "x", and replace the "y" with name of game logic.

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